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Zachary Zamiska
Zachary Zamiska

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Devlog #001 – Building My Dream Game Studio (from Nothing but Scrap)

I have thousands of ideas and never see them through.
Not anymore. I’m done waiting for permission—I’m just doing it.

Inside my desk drawer, there’s a stack of three battered notebooks. Every one of them is packed with expansive worlds, legendary creatures, half-sketched mechanics, and story fragments. None of it has seen the light of day. Yet.

A couple years ago, I went to GDC chasing a dream job. I landed two interviews. Neither moved forward. And honestly, that didn’t surprise me. I’ve never had doors open for me—I’ve always had to build my own. And that’s exactly what I’m doing now.

This is the first devlog in a series that will document my journey—from solo indie dreamer to game studio founder, from scratch builds to my first shipped product and beyond.

If you’ve ever wanted to create something that’s yours, something weird and true—welcome.

The desire to build things grew when I was a small kid in the suburbs that helped my dad keep our house together. As I got older I started playing games with my friends and also creating friends through playing Black Ops online.

My Story So Far

I’ve been hands-on with tech for as long as I can remember—fixing busted electronics, writing code that shouldn’t work but does, and bending systems until they break. I’ve built:

  • A small space horror prototype that still haunts me (and my hard drive).

  • Mods across different games, including my latest: a full-blown faction control overhaul for Kingdom Come: Deliverance II.

  • An open-source AI project for diagnosing tractors—because I believe even farmers deserve freedom from locked-down tech.

  • A fun, interactive F1 fan site—just because I love finding new ways to merge code and culture.

These aren’t “portfolio pieces.” They’re battle scars and proof-of-work.

What I’m Building Now

The big one? My dream game.
No, I’m not ready to talk about the details—but trust me, it’s something personal. Experimental. Emotional. I’ll shout it out here, bit by bit, when it’s ready.

Alongside that, I’m building the studio itself. Documenting the journey. Learning marketing (yikes), sharing devlogs, and building a public trail for others to follow—or laugh at.

The Hardest Lesson I’ve Learned

“Don’t let anyone tell you what you can do.”

People love to sort you into silos: “you’re the tech guy,” “you’re not business-minded,” “that’s not realistic.”

Bullshit.

A janitor can be a genius. A CEO can be a dumbass. Labels are lies if you let them be.

You have to fight for what you want. I’m doing that now—loudly, in the open.

What’s Next

  • Prototyping early mechanics for my dream game

  • Launching a newsletter to build a following (and keep myself accountable)

  • Sharing weekly devlogs, mistakes included

  • Connecting with other weird, determined indie creators

Got any advice from your own dev journey?
Drop a comment. Or just follow along.
This is just the start.

What’s one thing you wish you knew before starting your studio?

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