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Daniil Kornilov
Daniil Kornilov

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What a readable SwiftUI starter should explain

Disclosure: This article was created or edited with AI assistance. It is educational guidance, not a report of measured results. No measured productivity, hiring, sales or income outcome is claimed. Examples are illustrative unless a source is explicitly given.

A starter project is not valuable because it has many files. It is valuable because the next person can understand it quickly.

That next person might be you, a teammate, or a coding agent. The requirement is the same: clear structure, obvious naming, and a small number of decisions that are easy to inspect.

For SwiftUI, I would rather ship a starter with fewer screens and better conventions than a huge folder full of random components.

The useful pieces are boring: navigation, empty states, settings, preview data, loading states, reusable buttons, and a README that explains where to start.

Explicit conventions can also help a coding agent find the relevant files. Its changes still need review against the project requirements.

A good starter should answer: where does state live, where do screens go, how do I preview this, how do I add one feature without touching everything?

A starter should document its assumptions, supported platform versions and extension points. The number of files alone does not tell you whether it fits a project.

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