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Using F# and DDD to create an online card game [On hold]

Photo by Claudia Wolff on Unsplash

This would be the third post of a series of posts about domain-driven design and functional programming with F#. Last week was crazy and I didn't post anything and it was difficult to study DDD too.

Even though the third post was almost done, I decided to put this series of posts on hold for some days. The reason is that I noticed that, since it's my first time studying DDD, I still need to re-read some parts of the book to understand them better before continuing with the implementation otherwise I will get confused (and also confuse others) by forcefully writing something.

Since I'm writing this series primarily for myself, I won't bother pausing it for now. I'll continue the studies and then I'll start posting again as soon as I understand it a little bit better, maybe next Monday.

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