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Anthony Montanez
Anthony Montanez

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Building a DAO Into My GamešŸŽ®

What is a Decentralized Autonomous Organization (DAO)?

A DAO is a new way for communities to operate. But what does that really mean?
What is its purpose? Has it actually benefited us?

These are the questions I asked myself while diving deeper into Web3.

Back at Consensus 2024, I noticed something important: hackathon judges were especially drawn to projects that integrated DAOs. That’s when I realized my original project was falling behind. So I scrapped it and decided to start fresh, with a broader vision.

https://itch.io/blog/937235/-devlog-1-the-throne-is-empty

That’s how Kingdom of Gold evolved into not just a game, but a community-driven experiment in governance.

DAO Proposals That Fit Well in Games

Here are three proposal types I believe work perfectly with Kingdom of Gold:

  1. Treasury Allocation

Simple but powerful: the community can decide to swap one asset for another. Example → Sell some GXG (the in-game token) for XRP, or flip it the other way. This gives real power to the community treasury and keeps governance meaningful.

  1. Rule Changes

Players know their experience best. Proposals can address mechanics, economy tweaks, or community-driven balance changes. This helps developers avoid tunnel vision while giving the player base a true voice in shaping the game.

  1. Story-Driven Decisions

This is my favorite. Imagine the DAO as a Dungeon Master in D&D.
Factions might split off, unite, or change the world’s narrative direction. It adds replayability and unpredictability that I can’t wait to see in action.I also love the idea of combining this with AI prompt allowing players to craft the story of the world they are playing in.

Finish Line Within Reach

(https://dev-to-uploads.s3.amazonaws.com/uploads/articles/wfqhgto5z4obqpdvzi6n.png)
Kingdom of Gold is almost ready. With NFT minting for Phase 1 on the horizon, I’m wrapping up core systems and preparing to test what works (and what doesn’t).

This project is more than just a game—it’s a testbed for community-driven governance, storytelling, and Web3 design.

Takeaways

DAOs aren’t just about finance—they can reshape how games are built and played.

Community governance can drive everything from treasury decisions to storyline changes.

Kingdom of Gold is my experiment in merging DAO mechanics + game design, and we’re almost at launch.

Follow Along

If you’d like to see how this unfolds:

🐦 Follow me on X
https://x.com/MrParanormal39

šŸŽ® Check out the project on Itch.io

https://paranormal09.itch.io/

Also my most recent Hackathon Entry for Midnight

Thanks for reading, and I’ll share more updates soon šŸš€

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