I am a little bit obsessed with writing clean code. Code should be written for future developers (including yourself) and extendability -- it should be relatively easy to add features to your application and to maintain your code. If we were writing code for computers, we would just write binary! Here are some of my tips for writing cleaner code:
1. Use clear variable and function names
Code becomes much easier to read if you write out full, descriptive variable and function names. The below code isn't very clear:
function avg (a) {
let s = a.reduce((x, y) => x + y)
return s / a.length
}
It becomes a lot more readable if we write out full variable names!
function averageArray (array) {
let sum = array.reduce((number, currentSum) => number + currentSum)
return sum / array.length
}
Don't minify your own code; use full variable names that the next developer can understand.
2. Write short functions that only do one thing
Functions are more understandable, readable, and maintainable if they do one thing only. If we have a bug when we write short functions, it is usually easier to find the source of that bug. Also, our code will be more reusable. For example, our above function could be renamed "sumAndAverageArray" because we are calculating the sum using reduce and then calculating the average of that sum.
function sumAndAverageArray(array) {
let sum = array.reduce((number, currentSum) => number + currentSum)
return sum / array.length
}
We can break this into two functions, and it becomes more clear what each part of the code is doing. Also, if we are creating a large program, having the sumArray
function could come in handy!
function sumArray(array) {
return array.reduce((number, currentSum) => number + currentSum)
}
function averageArray(array) {
return sumArray(array) / array.length
}
If you are writing a function that could be named with an "and" in it -- it really should be two functions.
To summarize my tips for functions...
3. Documentation
Write good documentation for your code so that future developers understand what your code is doing and why.
The following code has "magic numbers" in it that aren't documented.
function areaOfCircle (radius) {
return 3.14 * radius ** 2
}
We could add comments to the above code to make it more understandable for someone who doesn't know the mathematical equation for finding the area of a circle.
const PI = 3.14 // PI rounded to two decimal places
function areaOfCircle (radius) {
// Implements the mathematical equation for the area of a circle:
// Pi times the radius of the circle squared.
return PI * radius ** 2
}
Note: the above code is just an example! You would probably want to use Math.PI instead of creating your own PI estimation.
Your comments should describe the "why" of your code.
Bonus: using a documentation style for your code. For Python, I love Google Style Docstrings, and JSDoc is great for JavaScript.
4. Sandi Metz's Rules
Sandi Metz -- an awesome Ruby developer, speaker, and author -- has four rules for writing clean code in object oriented languages.
- Classes can be no longer than 100 lines of code
- Methods and functions can be no longer than 5 lines of code
- Pass no more than 4 parameters into a method
- Controllers can instantiate only one object
I highly recommend watching her full talk on these rules!
I've been following these consistently for the past two years or so, and they become so ingrained that I barely think about them! I really like them, and I think they make code more maintainable.
These rules are only guidelines, but they can significantly clean up your code.
To Summarize the Sandi Metz rules...
5. Be Consistent
When writing code, consistency is key. People shouldn't be able to look at a code base and tell exactly who wrote each line of code without a git blame! If you are using semicolons in JavaScript, use them at the end of each statement. Use " vs ' consistently as well!
I would recommend using a style guide and a linter to enforce these standards -- for example, I love Standard JS for JavaScript and PEP8 for Python! I even have my text editor setup to enforce these standards whenever I save!
Find a code style and stick to it.
6. Keep your code DRY
One of the first things taught to new programmers is "don't repeat yourself". If you notice patterns in your code, use code to reduce those duplications. I often encourage my students to play the game SET to work on their pattern recognition skills.
That being said, if you DRY up your code too much or choose the wrong patterns to abstract, your code can be close to unreadable and you may need to duplicate your code more down the road. Sandi Metz has a great article on how "duplication is far cheaper than the wrong abstraction."
Don't repeat yourself, but also don't abstract your code to an extent that it is not understandable.
7. Encapsulation + Modularization
Group like variables and functions in order to make your code more reusable and understandable.
let name = 'Ali'
let age = 24
let job = 'Software Engineer'
let getBio = (name, age, job) => `${name} is a ${age} year-old ${job}`
If you have multiple people in your program, something like the following is more clear:
class Person {
constructor (name, age, job) {
this.name = name
this.age = age
this.job = job
}
getBio () {
return `${this.name} is a ${this.age} year-old ${this.job}`
}
}
or if you have only one person in your script:
const ali = {
name: 'Ali',
age: 24,
job: 'Software Engineer',
getBio: function () {
return `${this.name} is a ${this.age} year-old ${this.job}`
}
}
In a similar vein, break long programs into different files so that your code is more modular and digestible. Long files are often hard to sift through, and you may want to use small chunks of code from project to project.
Group like items in your code so that it is more reusable.
In short...
These are some good guidelines for cleaning up your code, but they aren't written in stone! I personally don't use all of these all the time (see my personal projects!), and no code is perfect. These are just some tips for writing code that can be more easily reused, read by other developers, and extended.
If you liked this article, keep in touch! I send out a newsletter every Friday with my favorite articles and what I've written that week. Also, Tweet me your favorite tips for writing clean code!
Top comments (40)
Useful and good tips !
I'm agree with all except with comments, if you follow the rule of Use clear variable and function names isn't necessary put comments, is redundant.
From Clean Code - Robert C. Martin:
Is just my opinion, always is better be more expressive in our code.
I like this article about comments.
I liked this post on the subject:
Good comments explain WHY, not WHAT, and 3 more rules on writing good comments
Andreas Klinger βοΈοΈ γ» 3 min read
Good post, thanks for sharing Ben.
Maybe this can be an simple example:
This saves the time of going to the documentation or being confused, but it is not redundant, is the main idea that I'm trying to share, IMHO the comments are useful always in the correct way.
I love React's
dangerouslySetInnerHTML
which replaces a lot of documentation and comments and forces the user to understand what's going on. If you don't know why it says "dangerous", you can look it up.Much better than
Because the comment would never get ported across all the use cases (obviously, given it's a library).
But most code doesn't live up to the scrutiny of library code and comments, used properly, are a perfectly reasonable part of the toolbelt.
Yes, yes and yes !
I have never used React but
dangerouslySetInnerHTML
is so clear !Yeah, I've only ever used it once and it was to inject release notes into a component from an external HTML file. yolo.
If the code is abstract to the main idea, of course !
Sometimes you need comments but most of the time you need to think twice if is necessary.
From your shared post
Awesome posts, these rules are simple and yet they can make a huge difference in the code quality!
As you said, these are not written in stone but still, there is one rule that bothers me a lot:
I like the idea of reducing the size of classes, functions, methods, etc... but 5 lines (10 even) is just impossible most of the time and in my opinion over reducing functions/methods sizes makes the code harder to read in most cases. Splitting 15 lines over 3 functions makes it hard to keep up for someone unfamiliar with the code. Overusing syntaxic shortcuts is no good either if clarity is your main goal.
Ah interesting, I personally am very much in the 5 lines or less camp -- I think it is rare that your function is doing one thing only if it is longer than that! I rarely even write functions that are a full five lines of code to be honest!
I followed this practice for a few years.
Now I'm more into big functions when there is no/not much duplication involved.
I use blocks to encapsulate parts of the bigger functions and early returns, so you often don't need to scroll down the whole function.
Jumping around a file or multiple files to find 10 functions that are only used once or twice when they could have been a few extra lines in the main function doesn't cut it for me anymore.
While I generally hold as close to this rule as I can, there are times where I've had to break the rule to get the job done. Those have mostly been in financial applications, and numerical methods (ordinary differential equation solvers, spherical harmonics, etc.). Basic CRUD apps, I've hardly ever written any function that requires more than 5 lines.
Yeahh, 5 lines is too short IMO. Especially for the more verbose languages. To be fair, a function can be reasonably long and still do only one thing.
These tips are the gists of many of clean code practices π.
If you (as in developers like you and me) want to go deeper, you can read Uncle Bob's clean code book (as mentioned in other comments), or listen to this extensive podcast eps by Coding Blocks guys (epsidoes 47~55) where CB guys explain each coding practice mentioned in Clean Code book.
You can probably listen to these during your commute π to work π·ββ.
They might be 2 years old but these principles are evergreen skills that would last throughout your careers.
In regards to comments, check out the Commenting Showing Intent standard I helped author. I've been using it in production for a few years, with an excellent return on investment.
For anyone who says "clean code shouldn't have comments", please consider -- the cleanest, most obvious code in the world still fails to explain "why". The intent in your code is only obvious to you because you wrote it; to believe anyone else can or should figure it out is expecting nothing short of mind-reading. MANY problems in modern coding can be attributed to this mindset.
I'm personally in the "Clean comments shouldn't have code" camp.
Is not about to avoid the comments(this are useful of course), is about avoid the redundancy and obvious noise.
Sure, but that's the difference between "what" (redundant noise) and "why" (never ever redundant to anyone unfamiliar with the code).
Granted, it can be a fine line, but I've found it's better to air on the side of too many comments, leave them for a few weeks, and then come back later and pare back the unhelpful ones that have proven redundant (therefore showing them to be "what" comments).
All good stuff. Perhaps Iβm spoiled in Ruby on Rails, but I feel like if your methods if you do 1, 2 and 4-7 well, you shouldnβt need comments. Comments, IMHO, are a last resort to explain something that is, by necessity, opaque.
This is an all-time great post
Thank you!!!
Great article @Ali !
Just one correction, regarding meaningful names, this is actually misleading:
In a reduce, the first parameter is the accumulated value, and the second is the next item from the array. So it should be:
In your example, by chance it didn't hurt because A) both the array and the accumulated value are numbers, and B) addition is commutative, but if your operation was not, or if your accumulated value was of a different type, this would become more important.
I hope that is helpful! Thank you for writing interesting and useful articles!
Prettier does it really nicely
Yes! That's actually what I use now!
Yeah prettier, aside from choosing a code style also helps eliminate a lot of noise in PRs so you can focus on the real problem the PR is trying to solve instead of "can you format this line like this? I find it reads better". It is opinionated, but I just love how it takes that off the table.
We use it at work and even dev.to uses it now.
+1 for the Sandi Metz talk :)
Third one! Put
PI
to function call, you'll have a pure function then. :)Ahh interesting! I normally make my constants global, but could see that being good too!
Both approaches are good. Putting const in function would align with functional programming approach. Making function not dependant on anything that's outside of it (being pure) π