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Who's looking for open source contributors? (July 16 edition)

ben profile image Ben Halpern ・1 min read

Please shamelessly promote your project. Everyone who posted in previous weeks is welcome back this week, as always. 😄

Discussion

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acoh3n profile image
Arik

Looking for contributors to our open-source workflow engine: Piper.

Specifically, people with a good eye for design to built a nice UI that uses our REST-based API.

We also need help with our documentation to make it easier for newcomers to get started.

Finally, we're always looking for more devs to improve the backend and the core engine.

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hugecoderguy profile image
Christian Kreiling

What's your frontend stack?

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acoh3n profile image
Arik

We have no UI at the moment whatsoever, just backend exposed through REST API.

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hugecoderguy profile image
Christian Kreiling

Any idea what you'll choose as a framework for your frontend? I recommend Gatsby, it's slick and has a huge, positive support system. I've been using it to build a few websites for the last 2 months and love it.

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acoh3n profile image
Arik

Since we don't have any UI right now all options are open. The only requirement is to use the API. otherwise, sky is the limit.

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sapnaderajeradhakrishna profile image
Sapna

I’m willing to contribute. I’ve experience with rest APIs for over to 5 years with server side experience

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codemouse92 profile image
Jason C. McDonald

MousePaw Media is looking for C++ and Python developers who are interested in working on unusual, cutting-edge libraries, tools, and games. Here's a look at a few of our current projects:

  • PawLIB 1.1: High-performance, memory efficient containers and utilities for the C++ language. We're expanding our testing library (Goldilocks), improving and expanding our data structures (Flex), making message output a delight again (IOChannel), and building a tool for streamlining the design of CLI interfaces (Blueshell).

  • Ratscript: A brand new language which seeks to combine an innovative, obvious syntax with a powerful combination of paradigms. Ratscript is being designed specifically for the next generation of game development. Takes cues from Python and Rust, among others.

  • Anari: A vector-based animation engine implemented in C++, allowing for memory-efficient interactive animations to be deployed onto old and new hardware alike.

  • We have three open source game projects in progress: Omission, Infiltrator, and DiamondQuest. All three are to be implemented in Python 3, likely using the Qt5 (PySide2) toolkit.

Our Stack

  • C++14 (C++17 proposed)
    • Compilers: Clang and GCC
    • CMake

  • Python 3

  • Qt 5/PySide 2

  • CPGF

  • Eigen

  • Git

  • Phabricator

Getting Involved

See something you like? Jump right in! We have a robust development platform, centered around a carefully-honed Phabricator instance.

For more information, visit mousepawmedia.com/opensource or contact developers (at) mousepawmedia (dot) com. You can also find us (generally, me) on Freenode IRC at #mousepawmedia.

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afterlogic profile image
AfterLogic Corp.

Hey, everyone! We're looking for contributors to our opens-source projects.

One of them is Afterlogic WebMail Lite, fast and easy-to-use webmail client which can work with pretty much any IMAP/SMTP server. It offers built-in addressbook, OpenPGP support, authentication via Google, Facebook, powerful APIs and more.

We also offer Aurora Files, an open-source file storage platform for small teams and personal users. One of its key features is Paranoid Encryption which ensures that, even if someone has full access to the server, they still cannot access your data as decrypting can only be done in your browser.

Both the products are built on top of our Aurora framework which is about modular structure, making it fairly easy to add new features to the products. And we happily welcome third-party contributors.

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Nick Parsons

We are looking for open-source contributors for Winds, an RSS and Podcast app built with Node.js (express backend), React and Electron (frontend). More info at getstream.io/winds or github.com/winds.

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Olivier JM Maniraho

I am interested in contributing to this especially on the React part.

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TMcSquared

Qub³d Engine Group is a brand new voxel-based engine and game project, aiming to make a mature and extensible Minecraft-like game, backed by a vibrant and friendly community.

Anyone with interest in or experience with the following technologies are encouraged to join the project. They're just starting up, so there's plenty of room to find your niche.

Current Needs:

Are you interested in helping with any of the following? We're working on building small teams for each sector.

  • Cross-platform C++ compilation w/ Clang and CMake
  • Basic application/library structure work (C++)
  • 3D block rendering (C++/OpenGL)
  • Terrain generation (C++)
  • Entity system (C++)
  • MicroBlock system (C++)
  • Voxel-Entity system (C++)
  • Voxel storage (C++)
  • Voxel manipulation (C++)
  • UI design (C++)
  • GUI library creation (C++)
  • Networking (C++)
  • Lua API (C++/Lua)
  • Mod/Server Marketplace prototype (Python/Django)
  • User authentication servers
  • Implementing Agile/Scrum

Team Dynamic:

We are a growing, distributed team of volunteers at varying experience levels, helping and learning from one another. The teams are led by a group of dedicated volunteer leaders, who work together to build a healthy, open, collaborative environment.

Currently, we meet once a week for a DevTalk on Discord, to discuss current project goals and to solve design and logistical problems. Most of us are available at Discord and will respond within a day typically.


Tech Stack:

  • C++ (especially C++17)
  • Clang compiler (GCC secondary)
  • OpenGL
  • SDL2
  • Lua
  • Sphinx (documentation)
  • CMake
  • Python/Django (marketplace)
  • Grav (static website)
  • Git (VCS)
  • Phabricator (development platform)

Jump In!

The easiest way to get started is to join the Discord room. The link is on the website: qub3d.org

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sake_92 profile image
Sakib Hadžiavdić

Static site generator in Scala, called hepek.

Project is just me for now... xD Looking for JS, CSS, Scala enthusiasts, to add frameworks, helpers, widgets to hepek. Things like Bootstrap, MermaidJS, or anything you think it's useful. Welcome! :)

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ben profile image
Ben Halpern Author

I'll start this week.

We're getting ready to go open source, and accepting folks in early to the codebase.

More info here:

We are a Ruby codebase with Preact on the frontend. We're a fun community and we try to make great things for other devs.

Fill out this form if you're interested in being an early contributor.

😄

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brillout profile image
Romuald Brillout

I'm curious; What's your experience using Preact and why choose it over React?

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nuster profile image
Nuster Cache Server

Hi, looking for contributors for open source project nuster, a high performance HTTP proxy cache server and RESTful NoSQL cache server based on HAProxy.

disk persistence, node sync, etc.

Also a beautiful logo:)

Most of my spare time is occupied, great to see contributors:)

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Romuald Brillout

Reframe is a new framework to build web apps based on Node.js and React/Vue/etc.

Reframe aims to be the modern Django/RoR:

  • First-class support for modern frontends (React, Vue, etc.)
  • Full-stack (Database+Backend+Frontend)
  • Seamlessly access your database from the frontend (WIP, currently working on integrating TypeORM)
  • No lock-in thanks to progressive eject
  • Seamless serverless deploy: E.g. Amazon Lambda + "serverless database" (such as AWS Aurora or Google Cloud Datastore). [WIP]

I'm looking for a co-maintainer:

  • Senior software engineer, or
  • Junior software engineer with a good aptitude for abstract thinking (basically if you're good with mathematics/algorithms/etc.)
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afterlogic profile image
AfterLogic Corp.

Thank you for your response Ankush, and we're working on it!

afterlogic profile image
AfterLogic Corp.

Hello! Just wanted to let you know that we've updated our contribution guide for Aurora Files: afterlogic.org/aurora-files/contri...

Please let us know if it looks good to you. Thanks!

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Ravern Koh

For those building command-line tools in Go, I created kubo, which is both lightweight and simple to use.