So, last year I wrote a Text Adventure game engine using Node.js, capable of taking several players on the same adventure through a text-based client and some basic chat features.
I had a lot of fun working on it and after the fact, I wrote a series of articles describing how I and what I did to get it working.
If you're interested, the full series just got published in Smashing Magazine.
- Part #1, the architecture
- Part #2, creating the server
- Part #3, writing the terminal client
- Part #4, adding chat to the mix
That's it,
Top comments (3)
Instead of linking off-site bring the content here or at least bring in some screenshots.
Sadly, not all publications allow for that Andrew, technically the content was written by me, but it belongs to them. I can probably add some screenshots, but they make more sense within the articles than floating alone here.
Nice!
You should have a look at RanvierMUD. It's similar in concept, built with Node.
It allows you to "bundle" different areas of content (regions, actions, items, NPCs).
I worked on it a little bit a couple of years ago, it was fun.
github.com/RanvierMUD/ranviermud