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Cover image for Enemies, Health Regeneration, and Scene Updates
Emilien Leroy
Emilien Leroy

Posted on • Originally published at blog.emilienleroy.fr

Enemies, Health Regeneration, and Scene Updates

Hi everybody! It's the third week of the development of my new game, Escape The Wave. I'm excited to share some of the new features I've added to the game.

Enemies can attack the player

One of the most significant updates to the game is that enemies can now attack the player. This feature adds a new level of difficulty to the game, making it even more challenging. When an enemy is near the player, the player will lose some of their life. If the player loses all of their life, the game is over.

attacks

Life item added

To balance out the increased difficulty, I've added a life item to the game. This item allows the player to regain some of their life when they touch it. Currently, I've added the life item statically to the game, but in the future, it will spawn randomly on the map.

Life

Home and Score Scenes Added

In addition to these new gameplay elements, I've also worked on the home and score scenes. To make it easier to switch between scenes and pass data between them, I've added a router singleton. The home and score views are currently quite basic, as I haven't defined the theme of the game yet.

Invulnerable Frames Added

Finally, I've added some invulnerable frames to the player when they take damage. This means that the player will blink when they're invulnerable, indicating to the user that they cannot take any more damage during this time.

Frames

What's next

Overall, I'm happy with the progress I've made in the third week of development. These new features add more depth to the game and make it even more engaging for players. I can't wait to see how the game continues to evolve as I add more elements to it in the coming weeks. Stay tuned for more updates!

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