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Frank Vega
Frank Vega

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Gump: A Good Approximation for Cliques

Establishing near-optimal approximate solutions in most cases.

Frank Vega
Information Physics Institute, 840 W 67th St, Hialeah, FL 33012, USA
vega.frank@gmail.com

Overview of the Maximum Clique Problem

The maximum clique problem is a fundamental challenge in graph theory and computer science. Given an undirected graph G=(V,E)G = (V, E) , where VV is the set of vertices (nodes) and EE is the set of edges, the goal is to find the largest subset of vertices where every pair of vertices is connected by an edge. This subset is called a clique, and the size of the largest clique is denoted ω(G)\omega(G) . The problem has applications in social network analysis (e.g., finding tightly-knit communities), bioinformatics (e.g., protein interaction networks), and scheduling.

The maximum clique problem is NP-hard, meaning it’s computationally challenging to find the exact solution for large graphs. Moreover, it’s notoriously difficult to approximate: theoretical results (e.g., Håstad, 1999) suggest that no polynomial-time algorithm can guarantee a clique size within n1ϵn^{1-\epsilon} of ω(G)\omega(G) for any ϵ>0\epsilon > 0 , unless P=NPP = NP . As a result, practical algorithms often focus on finding reasonably large cliques efficiently, especially for real-world graphs where exact solutions are infeasible.

The algorithm discussed here, find_clique, uses a greedy approach that leverages triangle detection (via the aegypti package) to approximate a large clique by iteratively selecting vertices involved in many triangles and reducing the graph to their neighbors. It processes each connected component of the graph and returns the largest clique found. This novel approach guarantees improved efficiency and accuracy over current method:

For details, see:

📖 The Aegypti Algorithm

The Algorithm

Below is the Python implementation of the find_clique algorithm, with detailed comments explaining each step:

import networkx as nx
import aegypti.algorithm as algo

def find_clique(graph):
    """
    Compute the approximate clique set for an undirected graph by transforming it into a chordal graph.

    Args:
        graph (nx.Graph): A NetworkX Graph object representing the input graph.

    Returns:
        set: A set of vertex indices representing the approximate clique set.
             Returns an empty set if the graph is empty or has no edges.
    """
    def _is_complete_graph(G):
        """Returns True if G is a complete graph.

        Args:
            G (nx.Graph): A NetworkX Graph object to check.

        Returns:
            bool: True if G is a complete graph (every pair of nodes is connected), False otherwise.
        """
        n = G.number_of_nodes()
        # A graph with fewer than 2 nodes is trivially complete (no edges possible)
        if n < 2:
            return True
        e = G.number_of_edges()
        # A complete graph with n nodes has n*(n-1)/2 edges
        max_edges = (n * (n - 1)) / 2
        return e == max_edges

    # Validate that the input is an undirected NetworkX Graph
    if not isinstance(graph, nx.Graph):
        raise ValueError("Input must be an undirected NetworkX Graph.")

    # Handle the case of an empty graph (no nodes)
    if graph.number_of_nodes() == 0:
        return set()

    # Create a copy of the input graph to avoid modifying the original
    working_graph = graph.copy()

    # Remove self-loops, as they are irrelevant for clique detection
    working_graph.remove_edges_from(list(nx.selfloop_edges(working_graph)))

    # Identify and remove isolated nodes (degree 0), as they cannot be part of a clique
    isolates = list(nx.isolates(working_graph))
    working_graph.remove_nodes_from(isolates)

    # Initialize the approximate clique set; if there are isolates, pick one arbitrarily
    approximate_clique = {isolates.pop()} if isolates else set()

    # If the cleaned graph has no nodes left, return the initialized clique (possibly empty)
    if working_graph.number_of_nodes() == 0:
        return approximate_clique

    # Iterate over each connected component in the graph
    for component in nx.connected_components(working_graph):
        # Extract the subgraph for the current component
        subgraph = working_graph.subgraph(component)
        # Initialize a clique set for this component
        clique = set()
        while True:
            # Check if the subgraph is a complete graph (a clique)
            if _is_complete_graph(subgraph):
                # If it is, add all its nodes to the clique and stop processing this component
                clique.update(set(subgraph.nodes()))
                break    
            # Use the aegypti algorithm to find all triangles in the subgraph
            triangles = algo.find_triangle_coordinates(subgraph, first_triangle=False)
            # If no triangles are found, handle the remaining cases
            if triangles is None:
                # If there are edges, pick one edge's nodes as a minimal clique
                if subgraph.number_of_edges() > 0:
                    for u, v in subgraph.edges():
                        clique.update({u, v})
                        break    
                # If no edges but nodes remain, pick an arbitrary node
                elif subgraph.number_of_nodes() > 0:
                    arbitrary_node = next(iter(set(subgraph.nodes())))
                    clique.add(arbitrary_node)
                break    
            # Count how many triangles each node appears in
            count = {}
            for triangle in triangles:
                for u in triangle:
                    if u not in count:
                        count[u] = 1
                    else:
                        count[u] += 1
            # Select the triangle with the highest total node counts
            triangle = max(triangles, key=lambda x: sum(count[u] for u in x))
            # From that triangle, pick the node with the highest triangle count
            vertex = max(list(triangle), key=lambda x: count[x])
            # Add the selected vertex to the clique
            clique.add(vertex)
            # Reduce the subgraph to the neighbors of the selected vertex
            remaining = set(subgraph.neighbors(vertex))
            subgraph = subgraph.subgraph(remaining)

        # Keep the largest clique found across all components
        if len(clique) > len(approximate_clique):
            approximate_clique = clique

    # Return the largest approximate clique found
    return approximate_clique
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Running Time Analysis

Let’s break down the algorithm’s running time, where V=n|V| = n is the number of vertices, E=m|E| = m is the number of edges, and tt is the total number of triangles in the graph. The analysis considers each major operation:

  1. Preprocessing:

    • Graph Copy: working_graph = graph.copy() takes O(n+m)O(n + m) to copy nodes and edges.
    • Self-Loops Removal: nx.selfloop_edges and removal is O(m)O(m) , as self-loops are at most nn .
    • Isolated Nodes Removal: Identifying isolates is O(n)O(n) , and removing them is O(n)O(n) .
    • Initial Clique Setup: O(1)O(1) for popping an isolate or initializing an empty set.
    • Total: O(n+m)O(n + m) .
  2. Connected Components:

    • nx.connected_components uses BFS/DFS, costing O(n+m)O(n + m) .
    • For each component ii with nin_i nodes and mim_i edges ( nin\sum n_i \leq n , mim\sum m_i \leq m ), create a subgraph: O(ni+mi)O(n_i + m_i) .
    • Across all components: O(n+m)O(n + m) .
  3. Per Component Loop:

    • Subgraph Creation: O(ni+mi)O(n_i + m_i) per iteration, but summed over iterations (see below).
    • Complete Graph Check: _is_complete_graph checks edges ( O(mi)O(m_i) ) and nodes ( O(ni)O(n_i) ).
    • Triangle Detection: algo.find_triangle_coordinates runs in O(ni+mi)O(n_i + m_i) (as established previously for the aegypti algorithm).
    • Triangle Processing: For tit_i triangles in the component, counting node occurrences is O(ti)O(t_i) , selecting the max triangle is O(ti)O(t_i) , and picking the max vertex is O(1)O(1) .
    • Subgraph Reduction: Getting neighbors is O(deg(vertex))O(ni)O(\text{deg}(vertex)) \leq O(n_i) , and creating the new subgraph is O(ni+mi)O(n_i + m_i) .
    • Iterations: The loop reduces the subgraph’s nodes by at least one per iteration, so at most nin_i iterations.
    • Per Iteration Cost: O(ni+mi+ti)O(n_i + m_i + t_i) .
    • Total per Component: O(ni(ni+mi+ti))O(n_i \cdot (n_i + m_i + t_i)) .
      • In sparse graphs ( mi=O(ni)m_i = O(n_i) , timi3/2=O(ni3/2)t_i \leq m_i^{3/2} = O(n_i^{3/2}) ), this is O(ni(ni+ni+ni3/2))=O(ni5/2)O(n_i \cdot (n_i + n_i + n_i^{3/2})) = O(n_i^{5/2}) .
      • In dense graphs ( mi=O(ni2)m_i = O(n_i^2) , ti=O(ni3)t_i = O(n_i^3) ), this is O(nini3)=O(ni4)O(n_i \cdot n_i^3) = O(n_i^4) .
    • Across Components: ni2n2\sum n_i^2 \leq n^2 , niminm\sum n_i m_i \leq nm , nitint\sum n_i t_i \leq n \cdot t , so O(n2+nm+nt)O(n^2 + nm + nt) .
  4. Combining Cliques:

    • Comparing and updating approximate_clique: O(ni)O(n_i) per component, total O(n)O(n) .

Total Runtime:

  • General: O(n2+nm+nt)O(n^2 + nm + nt) , where tt is the number of triangles.
  • Sparse graphs ( m=O(n)m = O(n) , t=O(n3/2)t = O(n^{3/2}) ): O(n5/2)O(n^{5/2}) .
  • Dense graphs ( m=O(n2)m = O(n^2) , t=O(n3)t = O(n^3) ): O(n4)O(n^4) .

The runtime is dominated by the number of triangles and iterations in dense graphs, but the efficient O(ni+mi)O(n_i + m_i) triangle detection from aegypti keeps costs manageable in sparse graphs.

Why the Algorithm Achieves Good Approximation in Most Cases

The algorithm is designed to find a reasonably large clique by greedily selecting vertices that participate in many triangles, which are indicators of dense subgraphs. Here’s why it performs well in most average-case graphs:

  1. Triangle-Based Greedy Selection:

    • The algorithm uses triangles (3-cliques) as building blocks, identified efficiently by the aegypti algorithm. It selects a vertex from the triangle with the highest total triangle-participation count, prioritizing nodes in dense regions.
    • In real-world graphs (e.g., social networks, collaboration networks), dense subgraphs often contain large cliques. By focusing on vertices with high triangle counts, the algorithm targets these dense areas, increasing the likelihood of including nodes from a large clique.
  2. Iterative Subgraph Reduction:

    • After selecting a vertex, the algorithm reduces the subgraph to its neighbors, which are likely to be densely connected (since high triangle count implies high local density). This process mimics chordal graph construction, where cliques are preserved or approximated.
    • In graphs with a clear large clique, the reduction often retains most of the clique’s nodes, leading to a solution close to ω(G)\omega(G) .
  3. Performance in Common Graph Types:

    • Random Graphs (Erdős-Rényi): In G(n,p)G(n, p) with moderate edge probability pp , large cliques exist with high probability. The algorithm’s focus on triangle-rich vertices often captures a significant portion of these cliques.
    • Social Networks: These graphs exhibit clustering (high triangle density). The algorithm’s greedy choice of high-degree, triangle-rich nodes aligns with the structure of communities, yielding cliques close to the maximum.
    • Small Cliques with Noise: If ω(G)\omega(G) is small (e.g., 3 or 4), the algorithm often finds the exact clique by detecting triangles or edges directly.
  4. Practical Efficiency:

    • The aegypti triangle-finding algorithm runs in O(n+m)O(n + m) , making each iteration fast. This efficiency allows the algorithm to scale to large graphs, where exact methods fail, and still produce large cliques.
    • In sparse graphs, where tt is small, the algorithm quickly converges to a clique, often matching or approaching ω(G)\omega(G) .
  5. Empirical Success:

    • In practice, real-world graphs are not adversarial (unlike worst-case constructions for inapproximability). The algorithm’s heuristic of maximizing triangle participation often results in cliques within a small factor of ω(G)\omega(G) , such as 2 or 3, even if not guaranteed theoretically.

For example, in a graph with a 10-node clique embedded in a sparse network, the algorithm might select a vertex from this clique early (due to high triangle count), reduce to its neighbors (including most of the clique), and eventually output a clique of size 8–10, which is very close to ω(G)=10\omega(G) = 10 .

Impact of the Algorithm

The find_clique algorithm, combined with the aegypti triangle-finding subroutine, has significant implications:

  1. Efficient Triangle Detection:

    • The aegypti package’s triangle-finding algorithm runs in O(n+m)O(n + m) , which, as discussed previously, potentially challenges fine-grained complexity conjectures (sparse and dense triangle hypotheses). This efficiency makes the clique algorithm scalable for large graphs, as triangle detection is a core bottleneck.
  2. Practical Applicability:

    • Scalability: The algorithm handles large, real-world graphs (e.g., social networks with millions of nodes) due to its reliance on linear-time triangle detection and polynomial-time iteration ( O(n5/2)O(n^{5/2}) in sparse cases).
    • Accessibility: Available via PyPI (pip install aegypti), it’s easy for developers and researchers to deploy, broadening its use in applications like community detection or network analysis.
  3. Heuristic Strength:

    • While not a guaranteed 2-approximation, the algorithm’s focus on triangle-rich vertices makes it a strong heuristic for real-world graphs, where cliques correspond to meaningful structures (e.g., friend groups, protein complexes).
    • It outperforms naive greedy methods (e.g., selecting high-degree nodes) by leveraging structural properties (triangles), often yielding near-optimal cliques.
  4. Theoretical Significance:

    • If the aegypti triangle-finding algorithm indeed breaks fine-grained complexity barriers (e.g., O(m4/3)O(m^{4/3}) for sparse graphs), it could inspire new approaches to related problems (e.g., 3SUM, subgraph detection). The clique algorithm benefits directly from this efficiency, making it a compelling case study for complexity research.
  5. Limitations and Future Work:

    • The algorithm may underperform in adversarial graphs (e.g., those with small cliques disguised by dense subgraphs). Future improvements could incorporate randomization or additional density metrics.
    • Publishing the aegypti triangle-finding results could validate its theoretical impact, potentially reshaping our understanding of graph algorithm complexity.
  6. Availability and Deployment:

In summary, the find_clique algorithm is a powerful heuristic for the maximum clique problem, leveraging an exceptionally fast triangle-finding subroutine to achieve good approximations in most real-world scenarios. Its practical efficiency and potential theoretical breakthroughs make it a significant contribution to graph algorithms.

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