Hey everyone 👋
So I've been building casual games for the past few months — just HTML5/JS games wrapped for Android with Capacitor. Nothing groundbreaking, just fun little time-wasters like puzzle games, arcade shooters, card games, that kind of stuff.
The thing is, Google Play now requires you to have at least 12 testers in a closed beta for 14 days before they'll even let you publish to production. Which honestly makes sense from a quality standpoint, but when you're a small indie studio with zero marketing budget... yeah, it's a bit of a chicken-and-egg problem.
So here I am, asking for help. If you have an Android phone and don't mind trying out some games, I'd really appreciate it. You don't need to play them for hours or write detailed reports or anything — just opt in, install, and maybe open the game once or twice so Google counts you as an active tester.
Here are the games (pick as many as you want, or just one — every opt-in helps):
- Archery Quest
- Asteroid Dash
- Battle Arena
- Block Storm
- Bolt Blocks
- Bolt Breaker
- Bolt Solitaire
- Bolt Tiles
- Bounce Blitz
- Bubble Pop
- Card Clash
- Color Match
- Crystal Caves
- Cube Runner
- JellyBolt Collection (25-in-1)
- Neon Dash
You can also join our testers group first (required by Google): JellyBolt Testers Google Group
If you run into any bugs or have feedback, feel free to drop a comment here or email us at tdsquadai@gmail.com. We actually read everything.
Thanks for reading this far. Indie game dev is tough but stuff like this — random people on the internet helping out — makes it worth it. 🎮
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