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Build an Android app with web techs

In this article, I'm going to share with you how I built an Android app with web techs using WebView.

Yes, there are other alternative approaches, like PWA or React Native where web techs or the likes are involved to possibly achieve the same outcome, but due to the fact that a solution or approach may have the upperhand over the other depending on the context, it's always good to know more than just one solution. In this case, WebView provides us more interaction with our Android through the Javascript Interface and the learning path for this solution might be flatter if you already have some basic knowledge in Java/Kotlin and proficient in web development. Now let's get started:

1. Basic setup

1.1. The Android app

Download and install Android Studio.

Start Android Studio and create a new project with an empty activity:
android project template

Select Java as the development language (or Kotlin if you are familiar with it)

Once done, the main structure of our app is as follows:
android project structure

A lot of things, but let's just put our focus on the MainActivity class, where we write our code and the activity_main.xml, where we construct the app's layout.

In activity_main.xml, remove everything under the root and add:

    android:layout_height="match_parent" />
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This creates a WebView container which will display a web page in our app. The width and height are set to match_parent which fills up the whole screen.

In the MainActivity class, add the following lines to onCreate:

WebView webView = (WebView) findViewById(;
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This searches for the WebView with the id webapp from our layout that we defined and enables its JavaScript.

Now create an assets folder under the root app as shown in the screenshots below:

create assets

The assets folder will contain the web resources we use in our app.

If the web resources are composed of plain HTML, CSS and JS, you can add them directly here, if they have a more complex composition such as some frameworks and bundlers, you might need to put the built version here instead, so the app will be of an optimal size.

1.2. The web page

Now that we had our Android app ready to display a web page, we need a web page. I keep this guide simple and easy by just adding an HTML file directly in the assets folder with the following content:

<!DOCTYPE html>
<html lang="en">
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <h1>Good day!</h1>
    <p>You are viewing this web page from Android!</p>
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Then add the following line to your MainActivity class to load this page locally:

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If you are going to serve the web page on a host, you may then replace the URL to point to the target host:

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Now try running your app on a simulator or connected device, you should be able to see the result:

Alt Text

And that's it, we have just finished creating our Android app which is mainly constructed with web contents.

2. Interacting with Android

I did mention that using this WebView approach, our web page has the possibility to interact with our Android through the JavaScript Interface, correct? Let's see how it works:

Under the same package as the MainActivity, create a new class called WebAppInterface with the following contents:

package com.example.androidwebapp;

import android.os.Build;
import android.webkit.JavascriptInterface;

public class WebAppInterface {
  public String getAndroidVersion() {
    return Build.VERSION.RELEASE;
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Our function to get the Android version is marked with the @JavaScriptInterface annotation and will be available to our web page in a few more steps.

In our MainActivity class, add:

webView.addJavascriptInterface(new WebAppInterface(), "Android");
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This exposes any function we defined in the WebAppInterface class to the web page's JavaScript under the "Android" alias.

And finally, in our HTML page, add the following script:

document.body.append("Your device is using Android " + Android.getAndroidVersion());
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Try running again and you should be able to see the Android version of your simulator or device.

A thing to note about this technique is that, due to the differences between Java/Kotlin and JavaScript, only primitive data types may be shared through the interface. For instance, exposing the function that returns a Java array as follows will resolve to undefined in JavaScript:

public int[] getJavaArray() {
  return new int[] { 0, 1, 2 };
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A complete repository you can find at:

And this concludes my sharing article, thank you for reading, see you in the next one.

Top comments (6)

virtualvivek profile image
Vivek Verma

That's a great idea to implement an app with web tech. I've worked in android app dev, but idea of adding web pages directly into the project saves lots of server responses,
Well done bro I appreciate your creativity.

eduardonwa profile image
Eduardo Cookie Lifter

I have used Android Studio only once, for implementing some UI/UX design and it is a good tool to work with, you can use Github to work with others, sadly the project in which I was working never went anywhere ( but I remember I began to like what it had to offer in the "design" department.

It's definetely not intuitive at first, I remember being very skeptical and I even questioned myself if I could deliver something "good". You need to get used to how everything works, it's not a design centered program so it might feel a little outdated design-wise. At the end I did liked working with it, the workflow is pretty neat :-)

kseniiagrvs11 profile image

A very interesting article, if you are interested in reading about the full development cycle on Android, then I advise you to look at this resource, which clearly answers the question of how to build an android app.

muzammilaalpha profile image


ra1nbow1 profile image
Matvey Romanov

Nice and interesting way

khangnd profile image

Thank you, I'm glad to hear :)