This article is part of a series on learning Swift by writing code to The Swift Programming Language book from Apple. This is the first article in Section 2 (here is Section 1)
Read each article after you have read the corresponding chapter in the book. This article is a companion to Closures.
Set up a reading environment
If you are jumping around these articles, make sure you read the Introduction to see my recommendation for setting up a reading environment.
To add a new page, in Xcode:
- Choose File > New > Playground Page
- Rename the page to "07-Closures"
Exercises for Closures
At this point, you should have read Closures in The Swift Programming Language. You should have a Playground page for this chapter with code in it that you generated while reading the book.
Exercises
The chapter covers how to create and call closures and the concept of capturing.
For these exercises, we are going to imagine a simple media playing app.
In your Playground write code to do the following:
- Declare a Boolean variable called
isPlayingand set it tofalse. - Declare a constant called
playthat is a closure type that takes no arguments and returnsVoid. Initialize it with a closure that prints the word "Play" and setsisPlayingtotruewhen called. - Call
play. PrintisPlaying(it should be true) - Make a constant called
stopwhich is likeplaybut prints "Stop" and setsisPlayingtofalse - Call
stopand printisPlaying - Under
isPlaying, Declare an optionalStringvariable calledcurrentSong - Add a
Stringargument to play calledsongand setcurrentSongto it inside the closure. - Update your call to play pass a
songargument - Print
currentSongafter callingplay - Declare a
playListarray ofStringsand initialize it with 5 songs. - Sort the list by the length of the song name
Next
The next article will provide exercises for the Enumerations chapter.
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