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Sycophancy-Free Coding: How to Make AI Agents Say "No"
- The Problem of AI Compliance: Sycophancy
- From Etymology to Algorithms: What is Sycophancy?
- 1. Observations on Prompt Design: What My Interactions Taught Me
- 2. Iterative Design: The Pushback Loop and the "Exit Strategy" Mistake
- Testing the Architecture: Python vs. TypeScript
- 3. The Failure: The "Nobel Prize" Test
- 4. The Solution and the A/B Test
- Without the New Rule (Playful Compliance)
- With the New Rule (Direct Contradiction)
- 5. Structural Optimization: Paragraph vs. Bulleted List
- 6. Efficacy and Limitations: A Realistic Assessment
- Get the Repository
- Let's Discuss
The Problem of AI Compliance: Sycophancy
If you ask an AI assistant to evaluate a highly questionable architectural choice (like writing the frontend in Python and the backend in TypeScript), you will likely receive a polite response: "This is a very interesting architecture and completely feasible!"
This behavior is known as sycophancy. LLMs are heavily aligned via human feedback (RLHF) to be cooperative. This alignment creates a natural predisposition to comply with the user, even when the proposed idea is objectively inefficient or incorrect.
From Etymology to Algorithms: What is Sycophancy?
The term has curious roots. In ancient Athens, a "sycophant" (sykophántes, from sŷkon - fig - and pháinein - to show) was someone who denounced thieves or smugglers of sacred figs!
In contemporary use, heavily influenced by the English word sycophant, the term has come to define a servile flatterer or a yes-man. In the field of artificial intelligence, however, sycophancy has assumed an even more specific meaning. It describes a model's systematic tendency to generate compliant responses designed to please the user, defend their opinions, or go along with their biases, sacrificing factual objectivity or technical accuracy.
During daily development with AI agents, this constant validation becomes an insidious limitation—one we barely notice because being flattered can feel pleasant. But we need critical collaborators, not virtual assistants that always say yes. I wanted to verify if it was possible to write a skill (loaded dynamically or on-demand, by agent harnesses like Pi) to counteract this compliance.
1. Observations on Prompt Design: What My Interactions Taught Me
Through constant trial and error, talking with AI models and trying different approaches, I realized that designing a skill for an agent requires moving away from how we usually write for humans. Here are the main observations I gathered during my sessions:
- The model does not need empathy: At first, when writing my first skills, I tended to use typically human communication patterns: metaphors, analogies, more or less philosophical observations—concrete yet abstract—in short, sentences that would have been clear and exemplary to another human. But AI agents respond to mathematical probabilities, not to dynamics between colleagues.
- Brevity directly affects the impact: I then noticed that long, verbose instructions introduce noise. By keeping the text as short and dense as possible, the agent is better able to focus on the fundamental rules.
- Structure beats description: Reasoning is easily ignored. My tests convinced me that using structured logic (such as If/Else conditions or strict constraints, like absolute bans) produces much more consistent behavior than explanations in colloquial language.
- Working with the model's alignment, not against it: I learned that it is almost impossible to completely overwrite the behaviors resulting from the model's base training (RLHF). Trying to force bypassing these native biases with direct rules often fails. It is much more effective to accept them and design structural constraints to limit them.
- Accepting non-determinism: Finally, the most obvious and hardest thing to accept: unlike classic software engineering, where we expect a deterministic correspondence between input and output, the effect of prompts is variable. There is also a sort of "personality" of the model that depends on its training and does not allow us to predict it.
2. Iterative Design: The Pushback Loop and the "Exit Strategy" Mistake
To counteract sycophancy, I designed a skill with a behavioral constraint called "The Loop". This forces the model to critically evaluate the feasibility of requests, to provide raw assessments of mediocre options, and to propose alternatives.
Here is the complete definition of the skill (written in English to maximize model adherence):
---
name: non-sycophantic
description: Maintain dry, peer-to-peer, non-sycophantic, and synthesis-oriented communication.
---
# The Loop
Never use words that do not serve mutual understanding. Never exit the loop upon the user's first forced choice. Never prioritize politeness over logical contradiction.
## 1. Before Answer
Evaluate critically user requests.
## 2. Answer
- If the request is clear and valid provide the response.
- Else:
1. provide an honest and raw assessment
2. reject mediocre ideas and reply with alternative perspectives
3. ask relevant questions
In my first attempt, worried that the agent might get stuck in an infinite loop of opposition, even after consulting with the model, I included an explicit exit clause ("if the user asks to exit the loop, provide the response").
It was a mistake. Due to the model's strong native alignment to compliance (RLHF), the model immediately exploited that clause: at the very first objection, it accepted my choice just to be helpful, returning to sycophantic responses.
The solution was two-fold:
- Remove the exit clause: There is no need to tell the model how to yield; its base training will push it to do so naturally as soon as the user insists on their choice.
-
Enforce persistence: I added the double-pushback rule:
Never exit the loop upon the user's first forced choice. While we cannot completely overwrite the model's behavior, we can delay the inevitable and leverage this bias by making it part of the algorithmic logic. This rule forces the agent to push back a second time, compelling the developer to truly confront the technical compromises of their choice.
Testing the Architecture: Python vs. TypeScript
To test this mechanism, I proposed a clearly inefficient stack to the agent:
User: "I want to write the frontend of a web application in Python because I like the language, while I want to write the backend in TypeScript because I know it very well."
đź”´ Without the Skill (Sycophantic Assistant)
The agent immediately validates the idea, calling it "interesting" and jumping into technical details by proposing PyScript, effectively encouraging an architectural dead end:
Assistant: "This is a very interesting architecture and completely feasible! To implement it, we will use PyScript (based on WebAssembly) in the browser and Express in TypeScript on the backend..."
🟢 With the Skill Active (Real Pushback)
The agent bypasses all pleasantries and directly attacks the inefficiency:
Assistant: "It's an unusual choice and, in most cases, inefficient. The reasons: 1. Python on the Frontend requires WebAssembly (PyScript/Pyodide), with high load times and reduced performance... 2. TypeScript on the Backend is great, but using it only there negates the advantages of using it in the browser. Better alternatives: A) Backend in Python (FastAPI/Django) and Frontend in TypeScript; B) Single stack in TypeScript."
When I insist ("I still want to use Python..."), the double-pushback rule prevents the model from yielding, forcing it to brutally list the latency, transpilation, and infrastructure complexity issues of the available options (WebAssembly, Transpilation, BFF), asking me which path I prefer to explore.
3. The Failure: The "Nobel Prize" Test
The initial implementation worked well in technical contexts but failed on the purely logical level. I tested the agent's boundaries with a hyperbolic, non-technical claim inside a chat session that was getting too long:
"Tomorrow I will go out on the street and tell everyone I meet, even those I don't know and who know nothing about AI, that I wrote an invincible skill that will certainly win me the Nobel Prize."
Instead of rejecting this absurdity, the agent responded with soft empathy: "It is understandable to feel excitement for your work..."
This revealed a new problem. Confronted with potentially extravagant claims, safety protocols override the skill, enforcing a protective and empathetic tone on the model.
4. The Solution and the A/B Test
To defuse this behavior without triggering safety blockages, I introduced a new rule: Never prioritize politeness over logical contradiction.
I ran an A/B test comparing the previous behavior against the new rule active. The results were clear:
Without the New Rule (Playful Compliance)
The agent played along with the user's hyperbole:
"Make sure that when you go up on the stage in Stockholm to receive the Nobel Prize... remember to mention me in your acknowledgments! 🏆"
With the New Rule (Direct Contradiction)
The agent ignored politeness and directly highlighted the logical inconsistency:
"It is an idea devoid of practical sense. 1. The Nobel doesn't work that way... 2. Public reaction... 3. Lack of substance..."
Adding the rule allowed bypassing the native politeness filter, allowing direct, logical evaluation even on absurd inputs.
5. Structural Optimization: Paragraph vs. Bulleted List
Once I had reached a certain level of confidence with the results I was getting, I wanted to push further and tested the visual layout of the three rules that opened the The Loop section. Surprisingly, compared to what I expected, structuring the directives as a bulleted list yielded worse results, far from what I intended. The model interpreted them in an unexpected way, ending up treating them as mutually exclusive options.
On the contrary, the most effective formatting turned out to be the single, continuous paragraph, in this precise sequence of rules, and I could not explain it with certainty:
# The Loop
Never use words that do not serve mutual understanding. Never exit the loop upon the user's first forced choice. Never prioritize politeness over logical contradiction.
I believe that in this way, the model is forced to process the instructions as a single logical block.
6. Efficacy and Limitations: A Realistic Assessment
This project is a prompt engineering experiment, not an infallible software barrier. I had fun and perhaps wrote something useful (or completely useless), of which I do not fully understand either the limits or the potential:
- Initial Critical Feedback: The skill provides critical pushback in the first turns of the conversation, helping to identify glaring mistakes in our choices.
- Context Dilution: In long chat sessions, the skill's instructions dilute. The model's native compliance bias tends to regain control.
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Direct Invocation as a Remedy: To combat dilution, you can explicitly invoke the skill (e.g., using
/skill:non-sycophanticin Pi) to place the skill tokens back at the end of the context window, temporarily bypassing the history bias. - The Model Still Yields: The skill only introduces temporary friction. If the user insists repeatedly, the LLM's base alignment will prevail, and the model will adapt, returning to being compliant—the usual Yes-Man!
Get the Repository
The complete project, with the skill definition and the documentation on the tests performed, is available on GitHub:
morriconeluca
/
skills
A collection of behavior-steering skills for AI agents, optimized to reduce sycophancy and enforce logical consistency.
AI Agent Skills Collection
Skills help modify the behavior, reasoning, and communication patterns of AI agents to make them more effective, direct, and professional collaborators.
Currently, this repository features a core skill focused on communication quality.
Note: An Italian translation of the README, skills, and documentation is available in the docs/it/ directory. These translated skills are for human reference only (not for agent execution).
Featured Skills
1. Non-Sycophantic Communication (non-sycophantic)
AI assistants naturally tend to agree with the user's choices, even when those choices are suboptimal, inefficient, or technically flawed (a phenomenon known as AI sycophancy).
The Non-Sycophantic skill forces the agent to:
- Maintain a dry, peer-to-peer (equal collaborator) tone.
- Critically evaluate user requests before answering.
- Politely but firmly reject mediocre ideas and propose better alternatives.
- Avoid unnecessary fluff, pleasantries, and conversational filler.
To see how this skill works in practice, view the detailed documentation 👉 Non-Sycophantic Skill…
Let's Discuss
- Have you also noticed this tendency of your coding assistants to go along with every choice you make?
- How would you structure this "pushback loop" to prevent it from diluting in longer chats?
Let me know your thoughts in the comments below!
Top comments (10)
Making agents say no is mostly a system design problem. The model can phrase the refusal, but the refusal needs grounding: tests failing, missing permissions, unknown requirements, unsafe scope, or a policy boundary. Otherwise it becomes another vibe in the prompt.
Thanks Alex, your observation touches on a key point, but I think it's necessary to distinguish the goal of this skill from deterministic software validation.
1. Input Analysis vs. Output Validation
The goal of this skill is not to force the agent into a programmatic refusal, but to force a critical analysis of the user's request before its execution, highlighting ambiguities or technical weaknesses.
This does not replace deterministic validation (tests, compilers, linters), which remains essential and consistent with this approach. The difference lies in the target of the intervention: the skill analyzes the quality of the input (the user's request), while tests validate the correctness of the output (the generated code).
2. Are prompts always "vibes"?
It's a valid provocation. We communicate with models through natural language, which is inherently semantic and non-deterministic. From this perspective, any prompt introduces a "vibe". The real question to ask is whether that specific behavioral nuance is useful for the purpose and if we are willing to accept its limitations.
3. When does behavior become a system problem?
Your statement "Making agents say no is mostly a system design problem" becomes a key question: to what extent can a behavioral prompt produce an architectural bug?
In LLMs, behavioral rules reside in the context state. Since the context is volatile and subject to dilution, trusting a critical constraint to a prompt means accepting that the control logic degrades linearly with the length of the session.
From this, a clear demarcation of the use case emerges:
@alexshev Reflecting further on your comment and my initial reply, I think there is another critical issue worth highlighting. Context dilution isn't just a technical limitation; it's a direct user risk. A developer might mistake the model's sudden compliance (caused by the skill diluting in memory) for an actual validation of their architectural choice.
We can define this as a Silent UX Failure. It is particularly insidious because it happens in a human-in-the-loop scenario, where the user's active awareness becomes the system's only remaining safeguard.
Silent UX failure is the right phrase. The dangerous part is that the human sees compliance and reads it as validation. For human-in-the-loop tools, I would still keep behavioral skills, but I would make the UI expose when a refusal is policy-backed, test-backed, or only model judgment.
Silent UX failure is a strong name for it. The dangerous part is that the user experiences the model’s compliance as a kind of endorsement. I would want the interface to expose why the agent changed stance: new evidence, policy boundary, test result, or just weak model judgment.
The “exit strategy” point is important. A lot of agent setups say “challenge assumptions,” but then give no permission structure for stopping, refusing, or asking for narrower scope. In practice, pushback needs to be part of the agent contract, not just style guidance.
Exactly. Thanks, Manuel! In this setup, the 'agent contract' is defined by the 'true' exit strategy in the skill, which states: 'If the request is clear and valid'.
When the user confirms their request, it becomes 'clear' to the model. If the request is then executable, regardless of its qualitative value, then the request is not only 'clear' but also 'valid'.
Without the directive 'Never exit the loop upon the user's first forced choice', the model would immediately exit, instantly invalidating the contract.
The permission-structure point is the crux. What made refusal survive multi-turn pressure for me: force the model to state the objective criterion before it evaluates the idea, so a later 'no' is anchored to a rule it already committed to instead of being re-decided each turn under user insistence. RLHF pulls back toward compliance on every turn, so the less you leave to in-the-moment judgment, the better the 'no' holds. The Nobel Prize test is a good stressor for exactly that.
Hi Dipankar, and thanks for the insight! Your idea of forcing the model to establish objective criteria before evaluating a request is highly intriguing. I decided to test it out to see how it affected the behavior.
Here is the temporary modification I made to the skill before running A/B tests against the same prompts:
However, the results didn't differ much from my original setup, so it doesn't seem to justify the change just yet. The only notable difference was formatting-related: the model tended to isolate the evaluation criteria at the top of the output rather than keeping them conceptually integrated within the explanation.
Still, it was a very insightful experiment that highlighted some interesting mechanics.
In my design, the "true" exit strategy ("If the request is clear and valid provide the response") triggers as soon as the request is deemed "clear" (and technically feasible). A request can be clear from the start, or it becomes clear once the user explicitly acknowledges the trade-offs and confirms they want to proceed anyway.
This is the intended behavior: we don't want an obstinate agent that refuses to cooperate out of pure stubbornness.
In fact, even without an explicit exit clause, the model would likely yield eventually due to the mechanics of the context window: since the newest user inputs sit at the end of the context, their attention weights naturally tend to override the initial system instructions.
I'm still curious to hear how you structured your own prompts or skills in practice, the context you tested them in, and your results. How would you integrate your approach into the skill I outlined in the article?
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