maweexy Posted on Feb 23, 2024 • Edited on Mar 1, 2024 Rough Prototype #prototype #unity3d #gamedev Overstuffed Zombies (6 Part Series) 1 Concept Stage 2 Rough Prototype ... 2 more parts... 3 Game Art using Blender 4 Game Code using Visual Scripting 5 Integrating Art to Unity 6 Bosses in Mini-Games First draft of placeholder art to the game engine. The Main Menu screen consists of the rough sketch logo art and three main buttons: Play, Settings and Exit, respectively. Player's character art and the zombie customers. Zombie customer character art variations. Play screen of the rough proto. Top comments (0) Subscribe Submit Preview Dismiss Code of Conduct • Report abuse
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