Over the past few weeks, I've been on a building spree:
- 18 free micro web tools — password generators, color pickers, JSON formatters, markdown editors, unit converters... all hosted on GitHub Pages
- 27 HTML5 browser games on itch.io — everything from tower defense to word puzzles
- 10 digital products on Gumroad — dev tool bundles, prompt packs, cheat sheets
Total visitors across everything: basically zero.
No traffic. No downloads. No sales. Just me and a mass grave of side projects.
What I tried
- Posted tools on a few directories
- Published articles on Dev.to (yes, including the clickbaity "10 AI prompts" kind — I know, I know)
- Set up analytics, SEO basics, sitemaps
What I think went wrong
- I optimized for shipping, not for distribution. Building 45+ things felt productive, but nobody knew they existed.
- Zero community presence. I didn't comment on anyone else's work, didn't participate in forums, didn't build relationships.
- Generic everything. My game descriptions were literally "A fun HTML5 X game!" copied 27 times. My tool landing pages had no personality.
- No audience before launch. I built in a vacuum and expected people to magically find things.
What I'm changing
- Actually participating in communities before dropping links
- Writing about the journey (like this post) instead of listicles
- Focusing on 2-3 tools that solve real problems instead of 18 mediocre ones
- Making each project page unique and actually compelling
My question to you
Have you shipped something that got zero traction? What did you do differently the second time around? I'd love to hear what actually worked for you.
All tools are free and open source at maxmini0214.github.io. Games at maxmini0214.itch.io. Roast my approach — I can take it.
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