Creating a card game platform in Java is an excellent way to practice object-oriented design, arrays, and algorithmic thinking. Today, we’ll explore a full-featured deck of cards implementation with shuffling, dealing, peeking, and utility methods.
By the end, you’ll understand how to manage a deck programmatically and create a foundation for any card game.
🌱 1️⃣ Representing the Cards
Each card has a face (Ace, Two, …) and a suit (Hearts, Spades, …).
public class Card {
private final String face;
private final String suit;
public Card(String face, String suit) {
this.face = face;
this.suit = suit;
}
@Override
public String toString() {
return face + " of " + suit;
}
}
Explanation:
- Using final ensures immutability of each card.
- The toString() method allows easy printing for display or debugging.
🔄 2️⃣ Creating the Deck
public class DeckOfCards {
private Card[] deck;
private int currentCard;
private static final int NUMBER_OF_CARDS = 52;
private static final SecureRandom random = new SecureRandom();
public DeckOfCards() {
String[] faces = { "Ace", "Deuce", "Three", ..., "King" };
String[] suits = { "Hearts", "Diamonds", "Clubs", "Spades" };
deck = new Card[NUMBER_OF_CARDS];
currentCard = 0;
for (int i = 0; i < deck.length; i++) {
deck[i] = new Card(faces[i % 13], suits[i / 13]);
}
}
}
Explanation:
- deck stores all 52 cards.
- currentCard keeps track of the next card to deal.
- The constructor populates the deck with all possible face × suit combinations.
🎴 3️⃣ Shuffle and Reshuffle
// Shuffle entire deck
public void shuffle() {
currentCard = 0;
for (int i = 0; i < deck.length; i++) {
int j = random.nextInt(NUMBER_OF_CARDS);
Card temp = deck[i];
deck[i] = deck[j];
deck[j] = temp;
}
}
// Shuffle only remaining undealt cards
public void reshuffleRemaining() {
for (int i = currentCard; i < deck.length; i++) {
int j = currentCard + random.nextInt(deck.length - currentCard);
Card temp = deck[i];
deck[i] = deck[j];
deck[j] = temp;
}
}
Explanation:
- shuffle() randomizes the whole deck and resets currentCard.
- reshuffleRemaining() only shuffles undealt cards, keeping dealt cards intact.
🃏 4️⃣ Dealing Cards
// Single card
public Card dealCard() {
if (currentCard < deck.length) return deck[currentCard++];
return null;
}
// Multiple cards
public Card[] dealCards(int numberOfCards) {
int remaining = cardsRemaining();
int cardsToDeal = Math.min(numberOfCards, remaining);
Card[] hand = new Card[cardsToDeal];
for (int i = 0; i < cardsToDeal; i++) {
hand[i] = dealCard();
}
return hand;
}
Explanation:
- dealCard() returns the next card and advances currentCard.
- dealCards() safely deals multiple cards, stopping if the deck is empty.
👀 5️⃣ Peeking and Utilities
// Peek at next card
public Card peekNextCard() {
if (currentCard < deck.length) return deck[currentCard];
return null;
}
// How many cards are left
public int cardsRemaining() {
return deck.length - currentCard;
}
// Check if deck is empty
public boolean isEmpty() {
return currentCard >= deck.length;
}
// Reset deck (order unchanged)
public void reset() {
currentCard = 0;
}
// Print remaining cards
public void printRemainingCards() {
for (int i = currentCard; i < deck.length; i++) {
System.out.println(deck[i]);
}
}
Explanation:
- peekNextCard() allows checking the next card without dealing it.
- cardsRemaining() and isEmpty() help control game logic.
- reset() brings the deck back to its starting position.
- printRemainingCards() lets you display all undealt cards.
🧩 6️⃣ Demo in Action
public class Main {
public static void main(String[] args) {
DeckOfCards deck = new DeckOfCards();
deck.shuffle();
// Deal 5 cards
System.out.println("Dealing 5 cards:");
Card[] hand = deck.dealCards(5);
for (Card card : hand) System.out.println(card);
// Peek at next card
System.out.println("\nNext card (peek): " + deck.peekNextCard());
// Print remaining cards
System.out.println("\nRemaining cards in deck:");
deck.printRemainingCards();
// Reset deck
deck.reset();
System.out.println("\nDeck reset. Cards remaining: " + deck.cardsRemaining());
System.out.println("Next card after reset: " + deck.peekNextCard());
}
}
Explanation: This main method demonstrates all features: shuffling, dealing, peeking, printing, and resetting.
🌍 7️⃣ Real-World Applications
Learning OOP: Classes, arrays, and methods in practice.
Game development: Base for poker, blackjack, or custom card games.
Simulation & testing: Experiment with algorithms for shuffling and dealing.
🎯 Wrapping Up
With this tiny Java card game platform, you have a complete toolkit: shuffle, deal single/multiple cards, peek, reset, and print remaining cards.
💬Questions:
Which card game would you implement first?
Would you add a discard pile or multiplayer tracking?
What other utility methods would make the deck more flexible?
Drop your thoughts in the comments — let’s share ideas! 🚀
Top comments (2)
For multiplayer tracking, maybe add a
Player
class that just holds a hand and score? That way you can scale it out without touching the deck logic too much. @golf hitAppreciate the tip ! Separating players like that will make it way easier to extend the game.