Project Summary:
We're building a competitive gaming platform where users can engage in 1v1 matches. The platform will allow players bet against each other, with the winner taking the prize after a verification process who won.
Platform Features:
- Matchmaking System: • Users can create or join matches based on specific game parameters.
- Result Verification: • Both plays can select who won if they don't agree there will be another verification option by uploading a video • After a match, players upload a short video clip to confirm the winner. • An automated system (likely using google api video recognition) will review and validate the results.
- Payment System: • Secure deposit and withdrawal system using popular payment gateways like PayPal, Visa, and MasterCard.
- Dashboard Features: • A user-friendly interface for managing accounts, match history, wallet balances, live chat for challenging others, ability to following people their account if they like to play with them in the future, private chat player-player.
Technical Requirements:
Frontend: Clean and responsive interface for the user dashboard, match creation/joining, and file uploads.
• Backend: Scalable infrastructure for handling payments, matchmaking, and video verification.
• Third-Party Integrations: Payment gateways and Google API for video analysis.
- Based on the features listed, how long would it take to build a platform like this?
- What would be a reasonable cost to outsource this project in a country where the cost would be less like Pakistan, India, etc
- Are there any technologies (frameworks, cloud providers, Al tools) you'd recommend to ensure scalability and efficiency?
Top comments (6)
Look forward to getting rightfully sued to hell and back when that system inevitably messes up. You won't get around to having human reviewers as part of the process.
It has to be automated to a certain extent, if there are thousands of matches that have to be reviewed within x amount of time. A few employees who review it won’t cut it. There will also be an option where the players can select who won and they have to be honest about it if they want to keep using our service or they will get banned after let’s say 2-3 strikes. That’s the best option in my opinion, to push for honesty of the users if they want to keep using the platform. The video recognition is only a last resort if they don’t agree on who won and there will be a lot of testing for it ofcourse to see if it works and there could always be like a team who reviews but the main things has to be automation either for the users them self or the API
Building a betting platform is definitely a cool idea! The main thing is to make it user-friendly, add live betting options, and ensure secure payment methods. And honestly, promo codes are a great way to attract people. For example, I adore 1xbet-nigeria.com/1xbet-promo-code/ because they always have something interesting with their promos. It’s a real motivation to try. If you’re planning to create your own platform, look at successful examples and focus on user convenience!
Building a competitive gaming platform comes down to seamless user experience, strong anti-cheat measures, and reliable payment processing. One key aspect is ensuring smooth betting integration for esports tournaments, which can attract more engagement. A great example is 1xbet.et which has successfully implemented betting features alongside traditional gaming. Their approach to odds calculation, real-time updates, and user-friendly design could serve as inspiration. Also, consider implementing a ranking system that keeps players invested while ensuring fair play. Scalable server infrastructure is crucial to handle peak traffic, and community-driven moderation can help maintain integrity. Monetization through sponsorships, premium subscriptions, or exclusive events could also boost sustainability. What’s your take on balancing fairness with monetization in such platforms?
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Hi Noah.
Based on your require definition.
I guess it will take around 4 to 6 months to build Minimum Viable Product(MVP), assuming a small team but skilled outsourced team working full-time.
If you outsource it to India, Pakistan, or Southeast Asia, here is rough cost based on common freelance/agency rates($15-$35/hr)
For MVP
Small team (PM + 2 Devs + 1 QA) for 5–6 months
Estimated Total: $25,000 – $45,000 USD
To ensure scalability and efficiency of platform, I'd like to recomend following tech stacks.
Frontend:
Framework: React (Next.js for SSR & SEO)
Styling: Tailwind CSS or Chakra UI
Upload: Uppy or Filestack for video uploads
Backend:
Framework: Node.js (NestJS for structure) or Django (Python)
Real-Time: Socket.IO (or Firebase for real-time chat)
Database: PostgreSQL + Redis (for queues/matchmaking)
Authentication: Firebase Auth or Auth0
Video Storage: AWS S3 or Cloudinary
Infrastructure & DevOps:
Cloud: AWS or GCP (GCP preferred for native integration with Video Intelligence API)
CI/CD: GitHub Actions + Docker + Terraform (optional)
Scalability: Kubernetes or serverless architecture for dynamic scaling
AI/Verification:
Google Cloud Video Intelligence API: Detect content, scenes, and keyframes
Optionally: Use OpenCV or fine-tuned ML models (later stage) for game-specific verification
Payments:
Stripe (if allowed in target country)
PayPal, Razorpay, or Payoneer for international users
If you have any more questions, do not hesitate