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Per-video UGC pricing kills agency margins: revisions are free, and clients grade each video alone, so the losers that found the winner look like waste.
Sell angles tested per month instead, priced from your own hours. Worked example inside.
Link in the first reply.
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https://autowhisper.xyz/en/playbook/agency-creative-retainer?utm_source=x&utm_campaign=playbook
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Stop pricing UGC by the video
If you run a small performance or UGC agency, you know this month: you quote per video, the client approves six scripts, sends each edit back twice, and at the end only talks about the one ad that won. The other five cost you real hours. In their head, those are "the ones that didn't work".
That's not a client problem. It's a unit problem.
Three things per-video pricing does to you
- Revisions are free. "This video, done" means every "can we try another opening?" costs them nothing, so they ask.
- Delivery runs behind the market. In one r/FacebookAds thread, a brand spending about $25k/month said winners fade in 7–10 days, and that UGC ran $200–300 a video with a 7–10 day wait and about half missing the brief. That's one poster's numbers, not a benchmark, but if your cycle is a week and their winners die in a week, you're always a week behind. https://www.reddit.com/r/FacebookAds/comments/1vw3zer/
- Clients only pay for winners. Testing makes losers on purpose. Price each video and they grade each video.
Change the unit
Sell angles tested per month. An angle is a different reason to buy, not a new background on the same message.
A package has four numbers: assets per month, distinct angles, test rounds, one monthly review. And a written list of what's not included: one revision round per batch, ad spend stays in the client's account, media buying listed separately, no free reshoots for missing samples.
Price it from your costs (hypothetical example)
Every number here is an assumption. Swap in yours.
- 24 assets, 8 angles, 4 weekly test rounds, 1 review
- 46.5 hours a month at an assumed $45/hour loaded = $2,093
- Tools and generation, assumed: $390
- Samples and shipping, assumed: $100
- Direct cost: $2,583
- At a 55% gross margin: $2,583 ÷ 0.45 ≈ $5,750/month
That's about $240 per asset, roughly where per-video UGC already sits, except now it comes with briefed angles, four test rounds and a review.
What breaks it: in this example, three unbilled revision rounds a month take the margin under 45%. The revision rule matters more than the headline price.
How to pitch it
Owners don't want "24 videos". They want something ready when the winner dies. So pitch the cadence: "Every Monday, two or three new angles. Every Friday, which ones to keep. Once a month, what to try next."
Don't promise ROAS. Promise the cadence. And say up front you won't present an actor or an AI presenter as a real customer. The FTC's 2024 rule bans testimonials from people who don't exist, AI ones included. https://www.ftc.gov/news-events/news/press-releases/2024/08/federal-trade-commission-announces-final-rule-banning-fake-reviews-testimonials
Put client opinions where they're cheap
Approve angles at the start of the month, when changing a sentence costs nothing. Deliver Mondays, one link per asset. 48-hour review window, silence is approval. Factual and compliance fixes are always free; taste counts toward the one round. Launch Wednesday, decide Friday: keep, iterate, kill, with one line of why.
Where we fit
If production hours are what breaks the math, that's the part we built AutoWhisper for. It makes UGC-style videos, product demos, short story ads and statics from a client's product photos. You can run each client in its own workspace, send the client the share link for each piece to review, and build Meta, TikTok or LinkedIn ads that land paused in the client's own account.
Full guide with the costing tables: https://autowhisper.xyz/en/playbook/agency-creative-retainer
How agencies set it up: https://autowhisper.xyz/en/agencies
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