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Yurukusa
Yurukusa

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I Made $2: A Non-Engineer's First Game Sale, Built Entirely with AI

I opened the dashboard. The graph had a spike. I looked twice.

$2. Someone I've never met paid money for a game I made. A game I built without writing a single line of code.

Two weeks ago, I didn't know itch.io existed. I'd never finished a game. Never sold one. Today, the dashboard says Payments: 1.

Here's what happened.


The Wall

I've wanted to make games for years. Hack-and-slash RPGs like Diablo 2 and Path of Exile ? that's my thing. Thousands of hours on the playing side.

Every attempt to cross over to the making side failed. Game engines were impenetrable. Godot, Unity ? I'd install them, read the docs, understand nothing. Progress was invisible. Without graphics, I couldn't even tell if what I was building was a game.

I tried GPT. Versions 3.0 through 4.2. Hallucinations everywhere. It would generate walls of irrelevant information. I tried Manus. About the same.

Then someone on Twitter mentioned Claude Code. Not Claude the chatbot ? Claude Code, the thing you install on your computer.

That was new. I tried it.


"Just Leave That, Let's Work on This"

The first thing I noticed: answers were concise. Direct. No hallucinations. When it couldn't do something, it said so.

But the biggest difference was focus. I'm the kind of person who, when trying to make a game, ends up researching 15 tangential tools and frameworks first. Claude Code would say: "Let's skip that and work on this instead."

It kept pulling me back to the shortest path. That changed everything.

My first prompt: "I want to make a hack-and-slash roguelike like Diablo 2 and Path of Exile." That's it. No vision document. No design spec. Just vibes.

Two weeks later: a 15,000-line roguelike RPG called DUNG: Azure Flame. Text-based, ASCII art dungeons. In a CLI game, graphics exist from minute one ? the terminal IS the display. For someone who couldn't get past the graphics wall in Unity, this was a revelation.


$2

Marketing took 2 days. I published on itch.io, Gumroad, BOOTH, Ko-fi. Wrote articles on dev.to and Zenn. Posted threads on X. All with Claude Code's help.

The numbers (day of first sale):

  • Views: 114
  • Downloads: 3
  • Payments: 1
  • Revenue: $2

It's not life-changing money. But it's proof.

A person with zero programming experience made a game with AI, marketed it with AI, and a stranger paid real money for it. Entirely self-taught.


What I Actually Learned

Your taste is your advantage. I can't write code, but I've played games for decades. "This enemy is too strong." "The drop rate kills the dopamine loop." "The early game is too slow." Player intuition became the entire development direction.

AI needs a producer, not a programmer. Claude Code writes the code. But it doesn't know what makes a game fun. The human provides vision and feedback. The AI executes. This division works.

CLI games are the non-engineer's cheat code. No graphics barrier. Fast iteration. Perfect synergy with AI coding tools.

The hardest part isn't making ? it's finding what to make. AI can build almost anything now. The scarce resource is knowing what's worth building. If you can't find something you want to create, all the AI tools in the world won't help.


If you're a non-engineer thinking about building something with AI: try it. One month of Claude Code changed what I thought was possible. The $2 is just the beginning.


?? DUNG: Azure Flame
https://yurukusa.itch.io/azure-flame-dungeon

?? This experience led me to build Shared Brain ? a CLI tool that makes AI agents learn from each other's mistakes.

Links:


More tools: Dev Toolkit - 56 free browser-based tools for developers. JSON, regex, colors, CSS, SQL, and more. All single HTML files, no signup.

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