The reverse of this post...
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RemoteWLB -
Hafiz Ammar Saleem -
Sukhpinder Singh -
Lucas Chitolina -
Top comments (90)
Wireshark.
Because at that point, something is VERY wrong.
Similarly - gdb at assembly level...
Docker, every time I touch it I feel like I waste so much time. I get it working, but I feel like I could of done better.
Keep going, once you master it, you'll reap the rewards my friend!
Thing is that most of us just deal with docker when we absolutely have to. So you mostly have to relearn it every time '
Could you give me some examples of some of the things you have to do? Would be interesting to see it from another's perspective
Right, I try not to use it unless it's absolutely necessary.
Same, the docker developer CLI and I don't particularly jive. Luckily docker is pretty much 'set it and forget it' once you set up a Dockerfile.
I've just lost three days of work because of that thing. Looks like a fourth in the making.
Watching someone/working in Production Databases. There's so many easy ways to accidentally bring the system down in a fiery mess. Especially when watching someone that doesn't give off a strong sense that they know what they're doing.
Just as anxious-inducing for me is copying a production database to your local development box. If there's private customer data, ugh. (One consulting gig insisted I copy the production database over for local development or connect to it directly and it was a small business so the owners and employees and contractors can lose their livelihoods with one messed up SQL query or ORM command).
Same with me. Well that is a scary situation playing with the production database.
Heh, that's referred to around my way as 'playing Operation in prod', aka live heart surgery...
AWS. The web interface is really complicated and I always worry I'm going to some how rack up a huge bill by doing something wrong.
I have a similar fear when using Firebase. The web interface is okay but logging/debugging is really poor. For example, we pay by the number of reads/writes we do to the database.
One day I was setting up a side project and I was getting like 1,000 reads every time I opened up my app. It was freaking hard to debug where those reads were coming from as they don't provide a way to see stats by documents in the database.
I'm always afraid I'm going to do something stupid and end up having a huge bill.
The way firebase works is that all the debugging should be done on your app's side, unless the problem was with cloud functions.
AWS pricing is notoriously complicated and opaque.
I did a price calculation recently, comparing what it would cost to host something on AWS versus Linode, and I was pretty shocked to find that data transfer out was approximately 9 times more expensive per Gigabyte compared to Linode (I'm not affiliated to Linode in any way, although I've been a happy user for a couple of years).
But this is nothing new, I believe that billing being notoriously complex and nontransparent (and expensive compared to competitors) is a known thing with AWS.
That is the number one reason I decided to go with Google Cloud, as it's easier to use.
Anything to do with Android. My first attempt at making an app was about a year or two after Android launched (2009?) I tried again later on and didn't get very far.
And in the last 2 years I've tried to work on an existing app and that went okay except it was 99% React Native/TypeScript (which I already have experience with so I'm not anxious about it, I'm only anxious when people write JavaScript/TypeScript as if it were Java!).
Now I'm trying to give it another go, this time by using Kotlin to cut down on boiler plate.
But it still makes me anxious knowing that the official docs and some books won't have the help I need, it'll be some obscure question on StackOverflow or a random blog that has the answers to my questions about Android.
In general, mobile development. It seems soooo cumbersome to setup, tools are like too heavy, too many downloads, so tedious to test(sometimes).
Apple/iOS is even worse with their complicated Xcode and "iTunes Connect" tooling (which you have to use even when you're creating a mobile app with Cordova). Android tooling is much, much simpler. And with Google you pay USD 25, one time, while Apple makes you pay USD 100 per year (!) for the "privilege" to enrich their App Store with your apps.
Vanilla JS. I had a dream about
[object Object]
once.Was it the
[object Object]
of your desire?Uncaught TypeError: desire is not a function
For me "Eloquent JavaScript" and "YDKJS" were huge breakthrough on making up with JS.
I'll say Redux. It's been a while since I used it, and I like the high level concepts, but the amount of verbosity and boilerplate always makes me anxious.
I've never used React/Redux, but Vuex is pretty nice. Especially if you use Vuex modules (which e.g. Quasar does by default). Plus Vue.js uses pure JS/ES6 (or Typescript, if you're into that sort of thing), as opposed to JSX.
I never got the appeal of React, tbh.
Also, I rally need to check out xstate - a JS state machine (library?|framework?).
same. If you have typescript then it just so much bloat that you just go crazy. :)
And the amount of hassle to write 'immutable' code, which can however probably be avoided by pulling in a 3rd party library.
Anything NPM/node related.
It's probably just a permission issue, but I've run into an infinite loop of trying to update one thing, it says I need to update this dependency, but I don't have permission/can't for some odd reason.
I avoid it if I can.
I had a permission issue to install elm, I ended up creating a folder in my home directory and change that to be the global one.
Npm actually recommend such an approach (though they recommend npx for global execution, while I just added the folder to path)
Oh, yes! I definitely forgot NPM and overall Node package experience in my list. Huge headache.
Windows.
I've been lucky in that I haven't really had to use it since ~2013, and I know my way around it (have basically used all versions from 3.1 to 7), but after using Linux, not having a drop-down terminal, or virtual desktops, or built-in SSH, GNU utilities, etc. means I hate every single minute I have to spend in that garbage bloatware.
P.S. I know, you now have WSL (and even when I used it, you had cygwin), so you can make it somewhat usable, but I'd rather not bother.
Windows 10 (released 2015) has improved immensely for devs that need bash/terminal/ssh/etc.
WSL literally changed the game. I used to hate Windows because I just want to use terminal (I used Linux, vi, terminal, etc for many years). But then WSL came out with integration in VS Code and it's been a godsend.
I encourage you to grab a Windows 10 device and try it. I guarantee it is light years ahead of Windows 7. You don't have to believe my words, just try it out yourself and form your own opinion.
I'm aware. In fact, I mentioned WSL in my P.S.
Yeah, but is it ahead of Linux?
For my uses, it's way better than Linux. But that's my situation. Your situation may be different. Regardless, it would be good for you to try the latest builds of Windows 10!
I focus on web development. I run postgres, nginx, python, docker, sometimes PHP or MySQL...
Seeing as Windows 10 uses up 1.5-2.5 GB RAM idle, and requires a VM when using docker, AFAIK, which wastes clock cycles, it's really not for me.
Use an environment for dev that's as close to what you run in production as possible. If you deploy in docker on the cloud, you're better off just using Linux on your machine, as well.
That said, I'm not opposed to trying it. I just don't have a spare machine or time to waste on that right now.
This.
Pretty much every dev tool used in the development of native iOS apps. Even just downloading an open-source app from Github and trying to build and run it is a nightmare. Xcode is probably the most expansive IDE around but makes it difficult to complete even the most basic tasks without having to solve a nondescript compile error in the process.
When I first started programming I had goals of becoming an iOS developer. This was when Swift was still a fledging language which meant that most existing codebases, tutorials, and documentation of the time we're migrating from Objective-C, or worse, using both languages in conjunction. This led to an astounding amount of confusion and frustration. So many errors and warnings telling you to convert to a certain Swift version only to find out that the CocoaPods package that the app depends on isn't compatible.
By far the most anxiety-inducing, ass-backward hurdle to overcome when trying to run an app is the code signing and provisioning process. Without being enrolled in the Apple Developer Program it is monumentally difficult to configure and run an application with any advanced app capabilities. Even with the proper certificates you will more than likely experience issues with the bundle identifier not matching your provisioning profile, certificates being revoked for seemingly no reason at all, and the neverending struggle of code signing apps that you're collaborating on with multiple devs.
What makes all of this worse is the fact that Apple's Developer Documentation is atrocious. The documentation for many of the core concepts needed for programming for iOS has been relegated to the shadow realm aka the documentation archive making it near impossible to find. When you do find what you're looking for, chances are that the page hasn't been updated in years and the information you're seeking is only documented in a release note that you'll never find. Worse even are the topics only explained in a WWDC video causing me to comb through pages of video transcript to find the one instance where someone sheds light on the issue you've been having.