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Sahil Upadhyay
Sahil Upadhyay

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Mastering 6 Key Advanced JavaScript Concepts!!

Welcome to our JavaScript adventure! ๐Ÿš€ Get ready to supercharge your coding skills as we dive into the exciting world of mastering 8 Key Advanced JavaScript Concepts! ๐ŸŒ๐Ÿ’ก

Whether you're a coding ninja or just starting your journey, I've got you covered. I'am breaking down complex ideas into bite-sized, easy-to-understand nuggets, using plain English to make sure everyone's in on the fun.

JavaScript is the wizard behind the curtain of awesome, interactive websites, and we're here to unveil its secrets.

No boring lectures here โ€“ just a ticket to JavaScript mastery! ๐ŸŽŸ๏ธโœจ By the end of this journey, you'll not only conquer these 8 advanced concepts but also wield them like a coding superhero. Ready to rock? Let's embark on this JavaScript rollercoaster together! ๐Ÿš€๐ŸŒŸ๐Ÿ’ป

1.Inheritance: ---

In JavaScript, there's something called "inheritance."
It's a way for objects to share and reuse properties and
actions from other objects. Imagine it like passing down
traits or abilities from one thing to another.
In this model, each object has an internal link to
another object called its prototype, forming a chain of
prototypes.

Here's a simple example:

We have two types of creatures: general animals and
dogs. Dogs are a specific kind of animal, right? So, in
our code:

  • We create a general "Animal" using a function. This animal can say hello with its name.
function Animal(name) {
  this.name = name;
}

Animal.prototype.sayHello = function() {
  console.log("Hello, I am " + this.name);
};

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  • Now, we want to make a special type of animal: a "Dog." Dogs can do everything animals can, but they can also bark.
function Dog(name, breed) {
  // This line calls the Animal function to set the name for our dog.
  Animal.call(this, name);
  this.breed = breed;
}

// This line connects the Dog's prototype to the Animal's prototype.
Dog.prototype = Object.create(Animal.prototype);

// Now, we add a new ability: barking.
Dog.prototype.bark = function() {
  console.log("Woof!");
};

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  • Finally, we create a specific dog named "Buddy" with the breed "Labrador" and make it do some actions.
var myDog = new Dog("Buddy", "Labrador");

// Buddy can say hello because he's also an Animal.
myDog.sayHello(); // Outputs: Hello, I am Buddy

// Buddy can bark because he's a Dog.
myDog.bark(); // Outputs: Woof!

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So, in simple terms, we created a basic animal, then a special type of animal called a dog, and our specific dog Buddy can both say hello like any animal and bark like a dog. This way, we reuse the common abilities of animals and add some specific ones for dogs. That's how inheritance works in JavaScript! ๐Ÿพ๐Ÿถ


2.Prototype Chaining: ---

In JavaScript, objects can inherit properties and methods from
other objects forming a chain of prototypes.
The prototype chain forms a hierarchy of objects, where each
object's prototype is linked to its parent object's prototype,
creating a chain of inheritance.

In JavaScript, think of objects like characters in a game. Each
character can have special abilities. Now, some characters want
to share their cool moves with others. So, they form a chain
where one character passes down its abilities to another.
This chain of sharing abilities is what we call "prototypes" in
JavaScript. It's like a teamwork approach among objects! ๐Ÿš€๐Ÿ”„

Here's a simple example:

Okay, imagine you have different types of vehicles, like
a general vehicle and a special kind called a car. In
JavaScript, we can make them share common abilities
using something called "prototype chaining."

  • First, we create a basic vehicle using a function. Every vehicle can drive, right?
function Vehicle(make, model) {
  this.make = make;
  this.model = model;
}

Vehicle.prototype.drive = function() {
  console.log('Vroom!');
};

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  • Now, let's make a specific type of vehicle โ€“ a car. Cars can do everything a regular vehicle can, but they can also honk.
function Car(make, model, color) {
  // This line connects the car to the basic vehicle.
  Vehicle.call(this, make, model);
  this.color = color;
}

// This line makes sure that cars can also drive by connecting them to the vehicle's abilities.
Car.prototype = Object.create(Vehicle.prototype);

// Now, we add a new ability: honking.
Car.prototype.honk = function() {
  console.log("Honk!");
};

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  • Finally, we create a specific car โ€“ let's call it 'myCar' โ€“ and make it do some actions.
var myCar = new Car('Toyota', 'Camry', 'Blue');

// myCar can drive because it's also a vehicle.
myCar.drive(); // Outputs: Vroom!

// myCar can honk because it's a car.
myCar.honk(); // Outputs: Honk!

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So, in simple terms, we've created a basic vehicle, then a special type of vehicle called a car. The car can do everything a vehicle can, and it also has some special abilities, like honking. This way, we link their abilities through "prototype chaining" in JavaScript. That's how myCar can both drive and honk! ๐Ÿš—๐Ÿ”—


3.Memory Management: ---

Memory management in JavaScript is like having a magical
organizer for your computer's workspace. In this digital realm,
memory serves as a dynamic whiteboard where programs draw and
erase information. JavaScript employs automatic memory
management, also known as garbage collection, to ensure this
virtual whiteboard stays organized.

The garbage collection cycle, akin to a diligent superhero
cleaner, involves two phases. First, the "Mark Phase" identifies
and marks items still in use, akin to circling important
doodles. Then comes the "Sweep Phase," where the superhero
removes unmarked items, freeing up space for new tasks.

Here's a simple example:

Imagine you have a toy box, and you want to make sure you only
keep the toys you're actually using.

function createCircularReference() {
  var objA = { data: 'Object A' };
  var objB = { data: 'Object B' };

  // Creating a circular reference
  objA.reference = objB;
  objB.reference = objA;

  // We're done playing with these toys, so we let JavaScript know.
  objA = null;
  objB = null;
}

// After running this, JavaScript knows it can clean up both objA and objB.
createCircularReference();

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So, in simple terms, JavaScript helps you manage your "toy box" (memory) by cleaning up toys (objects) you're not using anymore. It's like having a magical cleanup crew in your computer program! ๐Ÿงน๐Ÿš€


4.Concurrency Models: ---

JavaScript's concurrency model is like a skilled chef
effortlessly handling multiple cooking tasks in a
bustling kitchen. In the world of code, it's the way
JavaScript manages and executes tasks simultaneously
without waiting for one to finish before starting
another. This approach is crucial for creating
responsive and efficient programs.

At the heart of JavaScript's concurrency model is the
"event loop," a digital timer that keeps track of
different tasks. This loop enables JavaScript to perform
background activities while still overseeing the main
tasks, preventing any one job from blocking everything
else.

Here's a simple example:

Let's say JavaScript has to do a task that takes some
time, like baking a cake. Instead of waiting for the
cake to be ready
before doing anything else, JavaScript can start another
task, like chopping vegetables, while the cake bakes.

function asynchronousTask() {
  console.log('Start task');

  // This line sets a timer for 2 seconds, allowing JavaScript to do other things in the meantime.
  setTimeout(function() {
    console.log('Task completed after 2 seconds');
  }, 2000);

  console.log('Continuing with other tasks');
}

// When you run this, JavaScript starts the task, continues with other things, and prints the completion message after 2 seconds.
asynchronousTask();

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So, in simple terms, JavaScript's concurrency model is like a chef managing many cooking tasks at once. It uses an event loop to handle different jobs without getting stuck, allowing your code to be efficient and responsive. ๐Ÿณ๐Ÿ”„


5.Enumerability: ---

In JavaScript, enumerability is like deciding which
items in your treasure chest (object) are visible when
you show them to others. Imagine your object as a
collection of treasures, each being a property.
Enumerability determines whether these properties will
be revealed in certain operations, especially during
loops like for_in.

By default, when you add a property directly to an
object, it's like putting that treasure on display for
everyone to see. However, you might have some hidden
gems you don't want to show off to the world. This is
where enumerability comes in handy. You can decide which
properties should be looped over and which ones should
remain hidden.

Here's a simple example:

Let's say you have a person object with properties for
name and age. The name treasure is on full display, but
you want to hide the age treasure. So, you make the age
property "non-enumerable."

var person = { name: "John", age: 30 };

// Making age property non-enumerable
Object.defineProperty(person, "age", { enumerable: false });

// Looping over properties
for (var prop in person) {
  console.log(prop); // Outputs: name
}

// Checking visible properties
console.log(Object.keys(person)); // Outputs: ['name']

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Now, when you showcase your treasures (loop over properties), only the enumerable ones are revealed. It's like deciding which parts of your collection to share with the world! ๐Ÿ“ฆ๐Ÿ’Ž


6.OwnerShip: ---

In JavaScript, property ownership is like figuring out
whether a characteristic of an object comes from its
family (prototype chain) or if it's a distinctive
feature unique to that specific object. Think of it as
understanding whether your pet inherited certain traits
from its family or if it has special qualities that make
it stand out.
Understanding ownership is crucial when working with
objects and their prototypes.

Here's a simple example:

Imagine you have a pet family called "Animal," and all
animals have legs, a tail, and a sound. Now, you get a
specific pet, a cat, from the Animal family. This cat
inherits legs and tail but makes a unique sound.

function Animal() {
  this.legs = 4;
}
Animal.prototype.tail = true;

var cat = new Animal();
cat.sound = "Meow";

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Now, when you check which traits your cat has, you use hasOwnProperty to see if each trait is directly from the cat itself or inherited from the family.

console.log(cat.hasOwnProperty("legs")); // Outputs: true
console.log(cat.hasOwnProperty("tail")); // Outputs: false
console.log(cat.hasOwnProperty("sound")); // Outputs: true

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In simple terms, property ownership helps you understand if a trait is a family tradition or something unique to your special pet. It's like knowing whether your pet inherited its fluffy tail or if it's a one-of-a-kind feature! ๐Ÿพ๐Ÿก


CONCLUSION

So, as our JavaScript rollercoaster ride comes to an end,
I encourage you to carry this newfound expertise with confidence. Follow me to keep up with the latest updates and embark on future coding escapades together. Your coding superhero journey has just begun, and there's a world of possibilities ahead. Let's stay connected, keep coding, and explore the endless opportunities that JavaScript has to offer! ๐ŸŒ๐Ÿ’ปโœจ Follow me for more coding adventures and let's continue this exciting journey side by side! ๐Ÿš€๐Ÿ‘ฉโ€๐Ÿ’ป๐Ÿ”—

Top comments (3)

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jeffchavez_dev profile image
Jeff Chavez

Nice one to end your series!

Inheritance

Prototype Chaining

Memory Management

Concurrency Models

Enumerability

OwnerShip

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big_smoke profile image
Sahil Upadhyay

Thanks Jeff!!

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jeffchavez_dev profile image
Jeff Chavez

You're welcome!