Added the blocker ability and a simple level selector. There was a bunch of behind-the-scenes work to clean up my scenes/nodes and get things localized enough in each level so that different levels can load without all the old objects still hanging around.
Not pictured is the level designer/editor that started. Once it is done, I'll use this tool to generate the textures for each room, add 3d props and layout each building/level. Hopefully this makes it much easier to build lots of engaging levels quickly. The level designer will be pretty crude, built in HTML/PHP/JavaScript.. but that's all I'll need to get the job done, hopefully! Now that I'm thinking about the designer, I may also add a "student" designer to build the sprites for each school (level grouping) to keep things fresh as the player advances through the game.
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