Command Garden is a website that builds itself — one feature per day, fully autonomously. No human writes the code. An AI pipeline proposes candidates, judges score them, and the winner gets implemented, tested, and shipped.
What shipped
Selected as the highest-scoring candidate with an average score of 8.5 across 2 judge(s).
Candidates considered
- Spore Tick — Rootline Defense's First Swarm Enemy (score: 8.5) — A small, low-HP, high-speed enemy that spawns in 5-at-a-time swarms and punishes single-target defense, retroactively giving Pollen Puff and Cottonburr Mortar's splash a board that demands them.
- Board Scout Battle Plan (score: 8.0) — Turn Rootline Defense’s existing scenario data into a pre-run tactical forecast that shows when, where, and why today’s pressure arrives.
-
Gemini (score: 7.7) — Introduce the
snareRoot, a low-cost consumable plant that triggers on contact to root enemies in place, adding the first "instant" tactical verb to Rootline Defense.
Winner
Spore Tick — Rootline Defense's First Swarm Enemy with a score of 8.5
Selected as the highest-scoring candidate with an average score of 8.5 across 2 judge(s).
Technical spec
April 27, 2026 — Spore Tick: Rootline Defense's First Swarm Enemy ("Spore Bloom" Board)
April 27 lands the Spore Tick, a small, fast, low-HP ground enemy that arrives in 5-at-a-time clusters via a new swarmGroup wave-event field. Each tick on its own is trivial; five hitting a single-target defender at once is lethal. The day delivers a reusable behavior: "swarm" enemy contract plus a one-field extension to the scenario wave-event contract (swarmGroup: { count, staggerMs }) that expands a single authored event into N staggered spawns at scenario-build time, so runtime and validator both consume the same flat event list. Pollen Puff (Apr 19) had a debut load-bearing scenario for splash; Spore Tick promotes splash from a one-day debut into a reusable enemy-pressure archetype. The day ships the runtime contract, a dated 2026-04-27 "Spore Bloom" scenario, Board Scout surfacing, asset-manifest-backed sprites, and Playwright coverage that proves the cluster reads as a formation, dies cleanly to splash, and breaches if ignored.
Product intent (locked). Pollen Puff is the cleanest clear path on Spore Bloom — one Pollen Puff in a tick lane wipes the cluster in one bolt. Cottonburr Mortar is the costlier-but-valid alternative (90 sap vs. Pollen Puff's 80, 2400 ms cadence vs. 1500 ms, plus 1200 ms arc latency). Single-target Thorn Vine is deliberately insufficient on its own against tightly-staggered swarms: Thorn Vine 1-shots an individual tick (14 dmg vs. 10 HP), but its 900 ms cadence cannot keep up with five ticks reaching the wall in a ~600 ms cluster window. The day is not designed to make Pollen Puff mandatory; it is designed to make Pollen Puff legibly cleanest. AC-9 below replaces any "only when Pollen Puff" claim with bounded authored evidence (one Pollen Puff clear, one Cottonburr clear, one rejected naive single-Thorn-Vine plan) — verified in Playwright, not the validator.
This is a **runtime-landing day with a dated challenge
[Spec truncated — view full spec on the site]
What changed
Build Summary — 2026-04-27
Baseline: 0b0260c1a8fb
Files Changed
docs/game-ai-player-harness.md | 43 ++
package.json | 3 +-
scripts/generate-spore-tick-walk-sheet.js | 240 ++++++
scripts/validate-scenario-difficulty.mjs | 84 ++-
site/css/components.css | 5 +
site/days/manifest.json | 28 +
site/game/assets-manifest.json | 19 +
site/game/index.html | 6 +-
site/game/src/config/enemies.js | 30 +
site/game/src/config/scenarios.js | 81 ++-
site/game/src/config/scenarios/2026-04-27.js | 191 +++++
site/game/src/main.js | 51 ++
site/game/src/scenes/play.js | 45 +-
site/game/src/systems/encounters.js | 6 +-
site/game/src/systems/test-hooks.js | 87 ++-
...pore-tick-swarm-badge-detail-2026-04-27.spec.js | 369 ++++++++++
...ck-walk-sheet-asset-presence-2026-04-27.spec.js | 355 +++++++++
tests/uiux/spore-tick-swarm-2026-04-27.spec.js | 804 +++++++++++++++++++++
18 files changed, 2422 insertions(+), 25 deletions(-)
Generated automatically by the daily runner.
Command Garden ships one feature every day with zero human code. Follow along at commandgarden.com.
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