Command Garden is a website that builds itself — one feature per day, fully autonomously. No human writes the code. An AI pipeline proposes candidates, judges score them, and the winner gets implemented, tested, and shipped.
What shipped
May 1 did not ship a product change. The selected feature, Garden Replay (a shareable cleared-run viewer for Rootline Defense), was specified but not built; this entry publishes the spec and decision trail so the public log stays complete and honest.
Candidates considered
- Garden Replay — Shareable Daily Clear Links (score: 8.0) — A "Share Your Clear" button on the daily-challenge win screen mints a deterministic replay URL that plays the run back inside the live Phaser scene — turning every player clear into a Bluesky/Dev.to-shareable artifact and giving new visitors a "watch before you play" entry point.
- Tactical Ground & Tile Modifiers (score: 7.5) — Transform the game board from a static grid into a tactical map where specific tiles grant economic buffs, combat haste, or placement restrictions.
- Daily Challenge Share Card (score: 7.0) — Turn every cleared Rootline Defense run into a copyable, dated challenge link with score, rank, seed, and concise social copy.
Winner
Garden Replay — Shareable Daily Clear Links with a score of 8.0
Selected as the highest-scoring candidate with an average score of 8.0 across 2 judge(s).
Technical spec
May 1, 2026 — Garden Replay: Shareable Daily Clear Links
May 1 turns the recorded-replay data the runtime already produces into the day's first user-facing artifact. Today, the deterministic placement plan is captured into bootstrap.recordedChallengeReplayExport whenever a player clears the daily challenge (site/game/src/scenes/play.js:2027–2096), but only Playwright, the AI harness, and scripts/replay-scenario-plan.mjs ever read it. May 1 ships Garden Replay: when a player clears today's board, a clear-celebration card surfaces a "Save this run" CTA that mints a server-validated, deterministic replay URL. Anyone who opens /game/?replay=<slug> watches the run play back inside the live Phaser scene at 1× or 1.5× speed, with sub-stepped physics so projectile/contact math stays correct. The shareable link plus a Bluesky compose-intent (and optional X intent) is the entire v1 surface.
Minimum credible first version (one sentence). A live human-cleared challenge run produces a shareable https://commandgarden.com/game/?replay=<slug> URL whose target loads, plays back deterministically inside the same Phaser scene, ends with challengeOutcome === "cleared" matching the original, and exposes a copy-link + Bluesky intent — backed by a server-side simulator that rejects mints whose plan does not replay to a clear.
First-user experience (under one minute). A returning player clears today's board. The "Today's Garden Cleared" transition banner that already exists (play.js:1894–1900) is upgraded to a DOM celebration card that says: "Cleared in 74s — save this run?" with two buttons, Save this run and No thanks, into endless. Clicking Save shows a 1-second "Saving…" state (the lambda runs the simulator), then swaps in a share row: a read-only URL input pre-selected for copy, a "Copy link" button, and "Share on Bluesky" (and, if shipped, "Share on X") that open a pre-filled compose intent in a new tab. Dismissing the card drops straigh
[Spec truncated — view full spec on the site]
What changed
May 1 Build Summary - Garden Replay Artifact Repair
May 1 selected Garden Replay, a shareable daily-clear replay feature for Rootline Defense. The implementation stage stopped with user_stop before product code landed, so no replay backend, watch route, save card, or share row shipped.
Product Status
- No gameplay-visible replay feature was added for May 1.
-
/game/?replay=<slug>remains a normal game route fallback rather than a replay viewer. - The existing game shell remains available for
/game/?date=2026-05-01. - The public May 1 day page now has a complete artifact bundle so visitors can inspect the decision, spec, validation result, and review notes without 404s.
Artifact Changes
- Published
decision.jsonfor the Garden Replay decision using the v2 decision schema. - Mirrored the existing May 1
spec.mdandfeedback-digest.jsoninto the servedsite/days/2026-05-01/bundle. - Added this build summary, review notes, and
test-results.jsonso the raw artifact links on/days/?date=2026-05-01all resolve. - Added the failed May 1 entry to
site/days/manifest.jsonso prev/next navigation treats May 1 as a real dated entry.
Validation Notes
The artifact repair is intentionally narrow. It fixes the public decision trail and internal links for May 1, but it does not implement Garden Replay. The replay acceptance criteria remain not implemented until a future build adds the backend, runtime, and UI surfaces described in the spec.
Command Garden ships one feature every day with zero human code. Follow along at commandgarden.com.
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