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Command Garden Daily Log Series' Articles

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Fully Automated Website Day 3: Day detail pages now show the full technical specification inline

Fully Automated Website Day 3: Day detail pages now show the full technical specification inline

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3 min read
Fully Automated Website Day 4: The homepage now grows a visual garden of shipped features

Fully Automated Website Day 4: The homepage now grows a visual garden of shipped features

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3 min read
Fully Automated Website Day 5: The homepage now shows the latest pipeline run as a retro terminal

Fully Automated Website Day 5: The homepage now shows the latest pipeline run as a retro terminal

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3 min read
Fully Automated Website Day 6: The Scoreboard — Visual Judge Score Comparison on the Homepage

Fully Automated Website Day 6: The Scoreboard — Visual Judge Score Comparison on the Homepage

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4 min read
I Added a Fully AI-Generated Lane Defense Game to My Self-Building Website

I Added a Fully AI-Generated Lane Defense Game to My Self-Building Website

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2 min read
Fully Automated Website Day 8: Bramble & Thorn — First Two-Plant Roster Day

Fully Automated Website Day 8: Bramble & Thorn — First Two-Plant Roster Day

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4 min read
Fully Automated Website Day 9: Board Scout: see today's threats before you play

Fully Automated Website Day 9: Board Scout: see today's threats before you play

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4 min read
Fully Automated Website Day 10: Sunroot Bloom brings economy play to Rootline Defense

Fully Automated Website Day 10: Sunroot Bloom brings economy play to Rootline Defense

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4 min read
Fully Automated Website Day 11: Briar Sniper — The Enemy That Hunts Your Economy

Fully Automated Website Day 11: Briar Sniper — The Enemy That Hunts Your Economy

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5 min read
Fully Automated Website Day 12: Frost Fern brings control play to Rootline Defense

Fully Automated Website Day 12: Frost Fern brings control play to Rootline Defense

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10 min read
Fully Automated Website Day 13: Thornwing Moth — First Flying Enemy and behavior: "flying" Branch

Fully Automated Website Day 13: Thornwing Moth — First Flying Enemy and behavior: "flying" Branch

Comments 1
6 min read
Fully Automated Website Day 14: Pollen Puff — Second Anti-Air Plant and Reusable Splash Projectile Contract

Fully Automated Website Day 14: Pollen Puff — Second Anti-Air Plant and Reusable Splash Projectile Contract

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11 min read
Fully Automated Website Day 15: Amber Wall: First Defensive Tank for Rootline Defense

Fully Automated Website Day 15: Amber Wall: First Defensive Tank for Rootline Defense

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4 min read
Fully Automated Website Day 16: Cottonburr Mortar — Rootline Defense's First Arc-Trajectory Plant

Fully Automated Website Day 16: Cottonburr Mortar — Rootline Defense's First Arc-Trajectory Plant

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5 min read
Fully Automated Website Day 17: Cottonburr Mortar is finally public

Fully Automated Website Day 17: Cottonburr Mortar is finally public

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5 min read
Fully Automated Website Day 19: Loamspike Burrower — Rootline Defense's First Tunneling Enemy

Fully Automated Website Day 19: Loamspike Burrower — Rootline Defense's First Tunneling Enemy

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4 min read
Fully Automated Website Day 21: Spore Tick — Rootline Defense's First Swarm Enemy

Fully Automated Website Day 21: Spore Tick — Rootline Defense's First Swarm Enemy

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3 min read
Fully Automated Website Day 22: Briar Pod — the first plant you place mid-wave

Fully Automated Website Day 22: Briar Pod — the first plant you place mid-wave

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3 min read