A while ago I created an article where I covered useful HTML tags and their types. This week I decided to make a sequel, reviewing some of the HTML attributes you might want to use.
All of the attributes are easy to set up and can help you to achieve common tasks, which you would otherwise get by using some complex external libraries.
In this article, I will review each attribute and include the code snippets, so it is easier for you to understand the use cases and syntax of the attributes.
1. Accept
Describes which input file types are allowed.
<input type="file" accept=".jpg, .png">
Only used with file
type of the<input>
tag. Takes in a comma-separated list of one or more file types. To allow all files of specific media type, use accept="image/*"
.
2. Autofocus
Indicates that the particular element should be focused on page load.
<input type="text" autofocus>
Only one element in the document or dialog may have the autofocus
attribute. If applied to multiple elements the first one will receive focus.
3. Inputmode
Hints at the type of data that might be entered by the user while editing the element or its contents.
<input type="text" inputmode="url" />
<input type="text" inputmode="email" />
<input type="text" inputmode="numeric" />
This allows a browser to display an appropriate virtual keyboard.
4. Pattern
Specifies a regular expression that the <input>
value is checked against on form submission.
<input name="username" id="username" pattern="[A-Za-z0-9]+">
5. Required
Ensures that the element must be filled out before submitting the form.
<form action="/send_form.js">
Username: <input type="text" name="username" required>
<input type="submit">
</form>
6. Autocomplete
Specifies whether the browser has permission to provide assistance to fill out form fields like email, phone numbers, country, etc.
<input name="credit-card-number" id="credit-card-number" autocomplete="off">
For the full list of available autocomplete
values, see MDN reference.
7. Multiple
This attribute allows the user to select multiple values.
<input type="file" multiple>
You can use it with file
and email
types of <input>
and the <select>
tag.
8. Download
Specifies that the target will be downloaded when the user clicks on the hyperlink.
<a href="document.pdf" download>Download PDF</a>
9. Contenteditable
This attribute allows the user to edit the content of the element.
<div contenteditable="true">
This text can be edited by the user.
</div>
10. Readonly
Specifies that an input field is read-only.
<input type="text" id="sports" name="sports" value="golf" readonly>
A user can still tab to it, highlight it, and copy the text from it. To forbid those actions, use the disabled
attribute, instead.
11. Hidden
Specifies whether or not the element is visible.
<p hidden>This text is hidden</p>
12. Spellcheck
Defines whether the element is checked for spelling errors.
<p contenteditable="true" spellcheck="true">Myy spellinng is checkd</p>
Typically, all the non-editable elements are not checked, even if the spellcheck
attribute is set to true
and the browser supports spellchecking.
13. Translate
Specifies whether the element should be translated when the page is localized.
<footer><p translate="no">Printing Works, Inc</p></footer>
An example use case would be your company name, book titles, locations, etc.
14. Loading
Specifies whether a browser should load an image immediately or to defer loading of off-screen images until, for example, the user scrolls near them.
<img src="https://cdn.mysite.com/media/image.jpg" loading="lazy">
eager
is the default behavior, lazy
is used to defer (aka lazy loading).
15. Onerror
Allows adding a fallback image if the original is not loaded.
<img src="imageafound.png" onerror="this.onerror=null;this.src='imagenotfound.png';"/>
The this.onerror=null
is used to prevent the loop if the fallback image itself is not available.
16. Poster
Allows adding an image to be shown while the video is downloading.
<video
src="https://cdn.mysite.com/media/video.mp4"
poster="image.png">
</video>
If not specified, nothing is displayed until the first frame is available, then the first frame is shown as the poster frame.
17. Controls
Specifies whether or not the audio/video controls should be displayed on the player.
<audio controls
<source src="track11.mp3" type="audio/mpeg">
</audio>
18. Autoplay
Ensures that the audio/video will automatically start playing as soon as it is loaded.
<video autoplay
src="https://cdn.mysite.com/media/myvideo.mp4"
poster="image.png">
</video>
19. Loop
Specifies that the audio/video will start over again, every time it is finished.
<audio loop
<source src="track323.mp3" type="audio/mpeg">
</audio>
20. Cite
Points to where the content is taken from, or change or deletion is referred.
<blockquote cite="https://mysite.com/original-source-url">
<p>Some awesome quote</p>
</blockquote>
21. Datetime
Specifies the date and time when the text was deleted/inserted.
<p>
My plans for 2021 include visiting Thailand,
<del datetime="2021-01-01T18:21">creating 6 courses,</del>
<ins datetime="2021-02-02T14:07">writing 12 articles.</ins>
</p>
<p>I will evaluate the completion on <time datetime="2021-12-31"></time>.</p>
When used with the <time>
element, it represents a date and/or time in the machine-readable format.
22. Async
Ensures the script is executed asynchronously with the rest of the page.
<script src="script.js" async></script>
The async
attribute only has an effect on external scripts (src
attribute must be present).
23. Defer
Ensures the script is executed when the page has finished parsing.
<script src="script.js" defer></script>
The defer
attribute only has an effect on external scripts (src
attribute must be present).
24. Draggable
Specifies whether an element is draggable or not.
<script>
const allowDrop = (e) => e.preventDefault();
const drag = (e) => e.dataTransfer.setData("text", e.target.id);
const drop = (e) => {
var data = e.dataTransfer.getData("text");
e.target.appendChild(document.getElementById(data));
}
</script>
<div ondrop="drop(event)" ondragover="allowDrop(event)" style="width:150px; height:50px; padding: 10px; border:1px solid black"></div>
<p id="drag" draggable="true" ondragstart="drag(event)">Drag me into box</p>
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Top comments (36)
Instead :- Inputmode we can directly use it in type
As Onerror we can use all JS properties like onload, onclick, etc.
Cite is the thing I was searching this day.
loading lazy was the thing I noticed in many websites but not known to it.
Very Helpful 🚀💯
Thanks so much for the feedback 🙏❤
the lazy loading attribute only works in chrome I think. so not as good as you think.
for true lazy loading, you'll have to implement your own solution using IntersectionObserver.
also, read about progressive image loading.
Thanks for the input 🙏❤
Thanks a lot, my pleasure to help others 🙏❤
Good post again
I did knew some of them but the others that I didn't know were amazing
Keep it up!
Thanks a lot for the feedback! 🙏❤
Damn, I knew some, but not all of them! Cheers 🙏
Hopefully they were useful! 🙏❤
Just used
loading=lazy
in prod! I knew for scripts, but no images.Awesome, hope it works well 🙏❤
Pretty nice :)
Glad you liked it 🙏❤
Great post! It would be also cool to point out the browser compatibility of some of these, but regardless it’s definitely informative!
Thanks a lot for the feedback 🙏❤
Super useful, thanks for sharing!
You are welcome! Happy to help! 🙏❤
Very Good post
Thanks, means a lot 🙏❤
Nice, thanks for sharing
My pleasure to help! 🙏❤
These are great
Means a lot, thanks! 🙏❤