And so, I began work on creating a planet generator.
At this stage, I've essentially just been following Sebastian Lague's procedural planet generator tutorial on YouTube. This was good and bad in a few respects. For instance, I was essentially just copying code into Unity, not learning the basics of how to use C# or really even just Unity for that matter. I did however learn a lot about noisemaps and terrain generation and should be able to do it myself once I properly understand the language.
The following screenshots, originally posted as comments on their relative GitHub commits, show the progression of the planet generator:
Then, colors and sizes were added.
Then began work on the actual noisemaps and terrain generation.
And then, filters to put on noise layers, for even more specific terrain.
From there, I could start on shaders.
And that's that. The planet generator code was done, I had nothing left to do with it, and it was good.
But there was one big problem...
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