In the last article, I referenced two resources that I planned to use:
SquidGod's video
- I downloaded the SDK
- I downloaded the Github repo
But...all these files and instructions are for a Windows PC.
I'm on a Mac.
Inside Playdate document
Section 3.3 is about compiling a game.
It references a tool called pdc that is installed with the SDK.
I figured I would try using it in my Terminal to confirm I had it.
A common action in programs is to check the version number:
> pdc --version
I saw 1.13.0!
Success: I have and can use the necessary Playdate Compiler!
Compiling and running the Playdate Template game
Per the documentation:
- I need to use
pdcto generate apdxfolder - I do that by passing two arguments to
pdc: 1. the source folder of the game's code, 2. a name for the pdx folder
The formula looks like this:
$ pdc MyGameSource MyGame.pdx
Inside VSCode, from the Terminal pane, I ran this command:
$ pdc ./source game.pdx
It successfully created the folder.
I opened it with Playdate Simulator.
I did it!
- I used the
pdccommand line tool to generate an executablepdxfile that opened in the Playdate Simulator! - I understood the official Inside Playdate documentation enough to accomplish my task!
- I'm well on my way to writing Lua code that I can compile into simple, silly Playdate games!

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