My journey
- Considering my audience
- Recognizing my skill range
- Preparing the room and tiles
- Placing the four player-adjacent tiles
- Placing the poop tile at a random location
- Revealing poop when it is one tile away
- Resetting the adjacent tiles
- Adding a hint
- Why won't this end?
- Embracing the bug
- Making the title card
- Outstanding bugs
- Published on itch.io
- Celebrating my accomplishments
Considering my audience
- My son: a 3.5 year old boy
- Who loves talking about poop, toots and other gross bodily activities
- And who enjoys fiddling around with my Nintendo Switch and iPhone
Recognizing my skill range
- I can swap tiles
- I can respond to player movement events
- I can generate random numbers
- I can place text on the screen
- I can generate messages
- I can identify adjacent tiles
I can do this!
Preparing the room and tiles
- Make the room all black
- Switch the color of the player
- Make the player's background pixels transparent
- Create a poop tile
- Create a poop-in-the-dark tile
Placing the four player-adjacent tiles
First, generating the X and Y coordinates:
px = event.px
py = event.py
above = py
above -= 1
below = py
below += 1
right = px
right += 1
left = px
left -= 1
Placing the poop tile at a random location
Generating the coordinates:
poopX = random 0,24
poopY = random 0,14
Briefly revealing the location:
tell poopX,poopY to
swap "poophidden"
end
wait 1 then
tell poopX,poopY to
swap "black"
end
end
Revealing poop when it is one tile away
This is part pseudo-code, since each of the four conditionals is very similar:
if [within the room's bounds] then
tell X,Y to
if X==poopX then
if Y==poopY then
swap "poop"
end
end
end
end
Resetting the adjacent tiles
In player
, a custom reset
event is emitted on each update
event.
The reset
event is attached to both poop tiles.
It simply swaps the tile for black
.
Adding a hint
While play-testing, I would miss or forget where the poop is.
So, I made the A
button briefly show the poop again:
on confirm do
tell poopX,poopY to
swap "poophidden"
end
wait 1 then
tell poopX,poopY to
swap "black"
end
end
end
End after collecting one or more poops
I added an on collect do
event to the poop tile.
Inside it, I called fin
with a game-ending message.
Why won't this end?
I play tested in the pulp browser simulator.
Everything worked as expected.
The game-ending message appeared after collecting the poops.
I downloaded the PDX file.
I opened it in the Playdate Simulator.
I collected the poop.
The console spit out a cryptic error.
I spent an hour attempting to address the error.
I couldn't figure out why the game crashed when it attempted to end.
Embracing the bug
I decided the game just wouldn't end.
Instead, the player just collects poop that appears in different locations.
Here is my updated poop tile collect function:
on collect do
poops++
say "You found {poops} poops!" then
tell event.game to
call "movePoop"
end
end
end
movePoop
is the code you've now seen several times, with a new poopX and poopY generated prior.
Making the title card
I exported the font and imported it for use as World tiles.
I created a few rounded-corner tiles to make the poop look...cooler?
I duplicated and inverted the three letters, 'THE', to appear inside the poop.
Outstanding bugs
- The game doesn't end
- If the poop newly appears really close to the player, it won't properly swap the poop and poop hidden tiles immediately
- If the poop appears in the same position as the overlaid text, it is invisible but still collectable
Published on itch.io
- I registered
- I made a game page with description, cover image and links to download
- I published that page
Celebrating my accomplishments
- I built a game almost entirely from scratch in pulp!
- I debugged an issue where the player couldn't move to the top or bottom rows. And got stuck in place!
- I worked around a game-non-ending bug!
- I published it on itch.io!
I showed my son the game.
Sadly, it didn't hold his attention for more than 10 seconds.
Oh well. It was still a great learning experience making it!
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