The fourth tutorial in the list of links is a blog post describing one developer's successful attempt at re-creating Pong using Pulp.
I didn't get very far on my own
- I re-created the single room
- I placed text for both players' scores in the room
Inspecting the JSON
file in pulp
Thankfully, the author made PDX
and JSON
files available for download.
I snagged the JSON
file and loaded it in a new pulp game.
Layers and tiles
- World tiles to make the
card
screen - One item tile for the score divider
- Sprites for player 2 and the ball
- Player tiles for the paddle body, top and bottom
- No Exits
Sounds
- A one-note sound for when the ball collides with a wall or paddle
- A four-note sound for when either player scores
Scripts
- These files are intimidating, but accessible
- The author has written some very helpful comments
- A lot of it is understandable
- The tough part is following all the custom functions
In awe
- I admire the author's ability to simulate smooth animations for the ball and player paddles
- I'm impressed by all the edge-case handling, especially when the ball tile overlaps a paddle tile
- Oh, and switching between a CPU player 2 and human player 2 based on whether the crank is docked or not
The complexity of managing tiles
- Designing a playdate game in pulp seemed simple at first
- This game's scripts are proof that the tough part is in swapping tiles and accounting for the correct tile being in the right place at all times
- So, the good news is the code will likely often require conditionals to check tile types at target location
- The bad news is the complicated mess of nested conditionals that could amass in even a simple game like this
I think it's time
- I gotta make something from scratch
- I gotta practice writing PulpScript
- I gotta think of some simple game
Good luck, self. Remember, it's supposed to be fun!
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