The fourth tutorial in the list of links is a blog post describing one developer's successful attempt at re-creating Pong using Pulp.
I didn't get very far on my own
- I re-created the single room
 - I placed text for both players' scores in the room
 
  
  
  Inspecting the JSON file in pulp
Thankfully, the author made PDX and JSON files available for download.
I snagged the JSON file and loaded it in a new pulp game.
Layers and tiles
- World tiles to make the 
cardscreen - One item tile for the score divider
 - Sprites for player 2 and the ball
 - Player tiles for the paddle body, top and bottom
 - No Exits
 
Sounds
- A one-note sound for when the ball collides with a wall or paddle
 - A four-note sound for when either player scores
 
Scripts
- These files are intimidating, but accessible
 - The author has written some very helpful comments
 - A lot of it is understandable
 - The tough part is following all the custom functions
 
In awe
- I admire the author's ability to simulate smooth animations for the ball and player paddles
 - I'm impressed by all the edge-case handling, especially when the ball tile overlaps a paddle tile
 - Oh, and switching between a CPU player 2 and human player 2 based on whether the crank is docked or not
 
The complexity of managing tiles
- Designing a playdate game in pulp seemed simple at first
 - This game's scripts are proof that the tough part is in swapping tiles and accounting for the correct tile being in the right place at all times
 - So, the good news is the code will likely often require conditionals to check tile types at target location
 - The bad news is the complicated mess of nested conditionals that could amass in even a simple game like this
 
I think it's time
- I gotta make something from scratch
 - I gotta practice writing PulpScript
 - I gotta think of some simple game
 
Good luck, self. Remember, it's supposed to be fun!
              
    
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