DEV Community

Cover image for C#: From Fundamentals to Advanced Techniques — A Comprehensive Cheat Sheet
Sukhpinder Singh
Sukhpinder Singh

Posted on • Originally published at Medium

C#: From Fundamentals to Advanced Techniques — A Comprehensive Cheat Sheet

The comprehensive C# Cheat Sheet is designed to aid developers in mastering key syntax and concepts related to C# programming.

Contents

  1. Basic Structure

  2. Data Types

  3. Variables

  4. Constants

  5. Conditional Statements

  6. Loops

  7. Arrays

  8. Lists

  9. Dictionaries

  10. Methods

  11. Classes & Objects

  12. Exception Handling

  13. Delegates, Events & Lambdas

  14. LINQ (Language-Integrated Query)

  15. Attributes

  16. Async/Await

  17. Miscellaneous

  18. String Manipulation

  19. File I/O

  20. Date & Time

  21. Generics

  22. Nullables

  23. Attributes & Reflection

  24. Extension Methods

  25. Dependency Injection

  26. Partial Classes

  27. Interoperability

  28. Anonymous Types

  29. Tuples

  30. Pattern Matching

  31. Local Functions

  32. Records

  33. with Expressions

  34. Indexers and Ranges

  35. using Declaration

  36. Nullable Reference Types (NRTs)

  37. Pattern-Based Using

  38. Property Patterns

  39. Default Interface Implementations

  40. Dynamic Binding

1. Basic Structure

All C# programs follow a fundamental structure, outlined below:

    using System;

    public class HelloWorld
    {
        public static void Main(string[] args)
        {
            Console.WriteLine("Hello, World!");
        }
    }
Enter fullscreen mode Exit fullscreen mode

Starting with .NET 5, top-level statements simplify the Program.cs content:

    Console.WriteLine("Hello, World");
Enter fullscreen mode Exit fullscreen mode

2. Data Types

C# supports various data types such as:

  • Value Types: int, char, float

  • Reference Types: string, class, array

3. Variables

Variables are symbolic names for values:

    int age = 30; // integer variable
    string name = "John"; // string variable
    double PI = 3.14159; // double for floating-point numbers
    bool isLoggedIn = true; // boolean variable
Enter fullscreen mode Exit fullscreen mode

Use ‘var’ for type inference:

    var number = 5; // compiler infers type as int
    var message = "This is a message"; // compiler infers type as string
Enter fullscreen mode Exit fullscreen mode

4. Constants

Constants hold immutable values:

    const double GRAVITY = 9.81; // constant for gravitational acceleration
    const string COMPANY_NAME = "MyCompany"; // constant company name
Enter fullscreen mode Exit fullscreen mode

5. Conditional Statements

Control program flow based on conditions:

    int age = 20;

    if (age >= 18)
    {
        Console.WriteLine("You are eligible to vote.");
    }
    else
    {
        Console.WriteLine("You are not eligible to vote.");
    }

    switch (variable) { /*...*/ } // Switch statement
Enter fullscreen mode Exit fullscreen mode

6. Loops

Execute code repeatedly:

    for (int i = 1; i <= 5; i++)
    {
        Console.WriteLine(i);
    }

    foreach (var item in collection) { /*...*/ } // Foreach loop

    while (condition) { /*...*/ } // While loop

    do { /*...*/ } while (condition); // Do-while loop
Enter fullscreen mode Exit fullscreen mode

7. Arrays

Fixed-size collections of elements:

    string[] names = new string[3] { "Alice", "Bob", "Charlie" };
    Console.WriteLine(names[1]); // Output: Bob (accessing element at index 1)
Enter fullscreen mode Exit fullscreen mode

8. Lists

Dynamic collections similar to arrays:

    List<int> numbers = new List<int>();
    numbers.Add(1);
    numbers.Add(2);
    numbers.Add(3);

    foreach (var number in numbers)
    {
        Console.WriteLine(number);
    }
Enter fullscreen mode Exit fullscreen mode

9. Dictionaries

Key-value pairs for data association:

    Dictionary<string, string> phonebook = new Dictionary<string, string>();
    phonebook.Add("John Doe", "123-456-7890");
    phonebook.Add("Jane Doe", "987-654-3210");

    Console.WriteLine(phonebook["John Doe"]); // Output: 123-456-7890
Enter fullscreen mode Exit fullscreen mode

10. Methods

Encapsulate reusable logic:

    public class Rectangle
    {
        public double Width { get; set; }
        public double Height { get; set; }

        public double GetArea()
        {
            return Width * Height;
        }
    }

    public class Program
    {
        public static void Main(string[] args)
        {
            Rectangle rect = new Rectangle();
            rect.Width = 5;
            rect.Height = 10;

            double area = rect.GetArea();
            Console.WriteLine($"Area of rectangle: {area}");
        }
    }
Enter fullscreen mode Exit fullscreen mode

11. Classes & Objects

Classes define blueprints for objects:

    public class MyClass // Class definition
    {
        public string PropertyName { get; set; } // Properties store data
        public void MethodName() { /*...*/ } // Methods define actions
    }

    MyClass obj = new MyClass(); // Object creation
Enter fullscreen mode Exit fullscreen mode

12. Exception Handling

Manage runtime errors gracefully:

    public static int GetNumberInput()
    {
      while (true)
      {
        try
        {
          Console.WriteLine("Enter a number: ");
          string input = Console.ReadLine();
          return int.Parse(input);
        }
        catch (FormatException)
        {
          Console.WriteLine("Invalid input. Please enter a number.");
        }
      }
    }

    public static void Main(string[] args)
    {
      int number = GetNumberInput();
      Console.WriteLine($"You entered: {number}");
    }
Enter fullscreen mode Exit fullscreen mode

13. Delegates, Events & Lambda

For event-driven programming and method handling:

    public delegate void MyDelegate(); // Delegate declaration

    event MyDelegate MyEvent; // Event declaration

    public class Person
    {
      public string Name { get; set; }
      public int Age { get; set; }
    }

    public static void Main(string[] args)
    {
      List<Person> people = new List<Person>()
      {
        new Person { Name = "Alice", Age = 30 },
        new Person { Name = "Bob", Age = 25 },
        new Person { Name = "Charlie", Age = 40 },
      };

      people.Sort((p1, p2) => p1.Name.CompareTo(p2.Name));

      foreach (var person in people)
      {
        Console.WriteLine(person.Name); // Output: Alice, Bob, Charlie (sorted by name)
      }
    }
Enter fullscreen mode Exit fullscreen mode

14. LINQ (Language-Integrated Query)

Query capabilities for data manipulation:

    using System.Linq;

    public static void Main(string[] args)
    {
      List<int> numbers = new List<int>() { 1, 2, 3, 4, 5, 6 };
      var evenNumbers = numbers.Where(x => x % 2 == 0);

      foreach (var number in evenNumbers)
      {
        Console.WriteLine(number); // Output: 2, 4, 6
      }
    }
Enter fullscreen mode Exit fullscreen mode

15. Attributes

Add metadata to code elements:

    [Obsolete("Use the new DoSomethingV2 method instead.")]
    public void DoSomething()
    {
      // Implementation here
    }

    public void DoSomethingV2()
    {
      // New and improved implementation
    }
Enter fullscreen mode Exit fullscreen mode

16. Async/Await

For non-blocking code execution:

    using System.Threading.Tasks;

    public static async Task DownloadFileAsync(string url, string filePath)
    {
      // Simulate downloading data asynchronously
      await Task.Delay(2000); // Simulate a 2-second download

      // Write downloaded data to the file
      File.WriteAllText(filePath, "Downloaded content");
      Console.WriteLine($"File downloaded to: {filePath}");
    }

    public static void Main(string[] args)
    {
      string url = "https://example.com/data.txt";
      string filePath = "downloaded_data.txt";

      DownloadFileAsync(url, filePath);

      // Continue program execution while download happens in the background
      Console.WriteLine("Downloading file...");
      Console.WriteLine("Meanwhile, you can do other things...");
    }
Enter fullscreen mode Exit fullscreen mode

17. Miscellaneous

Additional language features:

  • enum, interface, class, record, struct

  • dynamic, is, as, var, nameof

18. String Manipulation

Powerful string handling methods:

    string.Concat(); // Combine strings
    string.Join(); // Join elements
    str.Split(); // Split string
    str.ToUpper(); // Convert to uppercase
    str.ToLower(); // Convert to lowercase
Enter fullscreen mode Exit fullscreen mode

19. File I/O

Operations with files:

    using System.IO; // Required for File I/O

    File.ReadAllText(path); // Read file content
    File.WriteAllText(path, content); // Write to file
    File.Exists(path); // Check file existence
Enter fullscreen mode Exit fullscreen mode

20. Date & Time

Date and time manipulation:

    using System;

    public static void Main(string[] args)
    {
      DateTime startDate = DateTime.Parse("2024-03-10");
      DateTime endDate = DateTime.Now;

      TimeSpan difference = endDate - startDate;
      Console.WriteLine($"Time difference: {difference.Days} days, {difference.Hours} hours");
    }
Enter fullscreen mode Exit fullscreen mode

21. Generics

Type-safe data structures:

    public class Stack<T>
    {
      private List<T> items = new List<T>();

      public void Push(T item)
      {
        items.Add(item);
      }

      public T Pop()
      {
        T item = items[items.Count - 1];
        items.RemoveAt(items.Count - 1);
        return item;
      }
    }

    public static void Main(string[] args)
    {
      Stack<string> messages = new Stack<string>();
      messages.Push("Hello");
      messages.Push("World");

      string message = messages.Pop();
      Console.WriteLine(message); // Output: World
    }
Enter fullscreen mode Exit fullscreen mode

22. Nullables

Allow value types to be null:

    int? nullableInt = null; // Nullable integer
Enter fullscreen mode Exit fullscreen mode

23. Attributes & Reflection

Metadata and type introspection:

    public class Person
    {
      public string Name { get; set; }
      public int Age { get; set; }
    }

    public static void Main(string[] args)
    {
      Type personType = typeof(Person);
      PropertyInfo[] properties = personType.GetProperties();

      foreach (PropertyInfo property in properties)
      {
        Console.WriteLine(property.Name); // Output: Name, Age
      }
    }
Enter fullscreen mode Exit fullscreen mode

24. Extension Methods

Add methods to existing types:

    public static class StringExtensions
    {
      public static string ToUppercase(this string str)
      {
        return str.ToUpper();
      }
    }

    public static void Main(string[] args)
    {
      string message = "Hello, world!";
      string uppercased = message.ToUppercase(); // Using the extension method
      Console.WriteLine(uppercased); // Output: HELLO, WORLD!
    }
Enter fullscreen mode Exit fullscreen mode

25. Dependency Injection

Loosely coupled code design:

    public interface ILogger
    {
      void LogMessage(string message);
    }

    public class MyService
    {
      private readonly ILogger _logger;

      public MyService(ILogger logger)
      {
        _logger = logger;
      }

      public void DoSomething()
      {
        _logger.LogMessage("Doing something...");
      }
    }

    // Implementing the ILogger interface (example)
    public class ConsoleLogger : ILogger
    {
      public void LogMessage(string message)
      {
        Console.WriteLine(message);
      }
    }

    public static void Main(string[] args)
    {
      ILogger logger = new ConsoleLogger();
      MyService service = new MyService(logger);
      service.DoSomething();
    }
Enter fullscreen mode Exit fullscreen mode

26. Partial Classes

Splitting a single class definition:

    public partial class MyClass { /*...*/ } // Partial class definition
Enter fullscreen mode Exit fullscreen mode

27. Interoperability

Interop with other languages:

    using System;
    using System.Runtime.InteropServices;

    [DllImport("user32.dll")]
    public static extern int MessageBox(IntPtr hWnd, string lpText, string lpCaption, uint uType);

    public static void Main(string[] args)
    {
      MessageBox(IntPtr.Zero, "Hello from C#!", "Interop Example", 0);
    }
Enter fullscreen mode Exit fullscreen mode

28. Anonymous Types

Creating unnamed types:csharpCopy code

    var person = new { Name = "John", Age = 30 };
    Console.WriteLine($"Name: {person.Name}, Age: {person.Age}");
Enter fullscreen mode Exit fullscreen mode

29. Tuple

Data structures with a specific number of elements:

    (string Name, int Age) person = ("Alice", 30);
    Console.WriteLine($"Name: {person.Name}, Age: {person.Age}"); // Accessing elements using Item1 and Item2
Enter fullscreen mode Exit fullscreen mode

30. Pattern Matching

Simplifies certain programming tasks:

    object obj = new Person { Name = "Bob", Age = 25 };

    if (obj is Person { Name: "Bob", Age >= 18 })
    {
      Console.WriteLine("Bob is an adult.");
    }
Enter fullscreen mode Exit fullscreen mode

31. Local Functions

Encapsulate logic within methods:

    public static int Calculate(int number)
    {
      int Factorial(int n)
      {
        if (n == 0) return 1;
        return n * Factorial(n - 1);
      }

      return Factorial(number);
    }

    public static void Main(string[] args)
    {
      int result = Calculate(5);
      Console.WriteLine($"5! = {result}");
    }
Enter fullscreen mode Exit fullscreen mode

32. Records

Concise syntax for reference types:

    public record Person(string Name, int Age);

    public static void Main(string[] args)
    {
      Person person1 = new Person("Alice", 30);
      Person person2 = new Person("Alice", 30);

      // Records provide default equality comparison
      if (person1 == person2)
      {
        Console.WriteLine("People are equal");
      }
    }
Enter fullscreen mode Exit fullscreen mode

33. with Expressions

Non-destructive mutation for records:

    var john = new Person("John", 30);
    var jane = john with { Name = "Jane" }; // Non-destructive mutation
Enter fullscreen mode Exit fullscreen mode

34. Indexers and Ranges

Flexible data access:

    int[] arr = {0, 1, 2, 3, 4, 5};
    var subset = arr[1..^1]; // Indexer and range usage
Enter fullscreen mode Exit fullscreen mode

35. using Declaration

Dispose of IDisposable objects:

    using var reader = new StreamReader("file.txt"); // using declaration
Enter fullscreen mode Exit fullscreen mode

36. Nullable Reference Types (NRTs)

Avoid null reference exceptions:

    public class Person
    {
      public string Name { get; set; }
      public int Age { get; set; }
    }

    public static void Main(string[] args)
    {
      Person person = new Person() { Age = 30 };

      // NRTs require null checks before accessing properties
      if (person?.Name != null)
      {
        Console.WriteLine(person.Name);
      }
      else
      {
        Console.WriteLine("Name is null");
      }
    }
Enter fullscreen mode Exit fullscreen mode

37. Pattern-Based Using

More patterns in the using statement:

    public ref struct ResourceWrapper { /*...*/ } // Resource wrapper

    using var resource = new ResourceWrapper(); // Pattern-based using
Enter fullscreen mode Exit fullscreen mode

38. Property Patterns

Deconstruct objects in pattern matching:

    if (obj is Person { Name: "John", Age: var age }) { /*...*/ } // Property pattern matching
Enter fullscreen mode Exit fullscreen mode

39. Default Interface Implementations

Interfaces with default method implementations:

    public interface IPerson { /*...*/ } // Interface with default method
    public class MyClass : IPerson { /*...*/ } // Class implementing interface
Enter fullscreen mode Exit fullscreen mode

40. Dynamic Binding

Runtime type resolution:

    dynamic d = 5; // Dynamic binding
    d = "Hello"; // No compile-time type checking
Enter fullscreen mode Exit fullscreen mode

Conclusion

This structured C# Cheat Sheet concludes with advanced topics and techniques, providing a comprehensive reference for developers aiming to enhance their C# programming skills. For detailed examples and further exploration, refer to the specific sections outlined in this guide. Happy coding!

Clap if you believe in unicorns & well-structured paragraphs! 🦄📝

Socials: C# Publication | LinkedIn | Instagram | Twitter | Dev.to

buymeacoffee

Inspired By: https://zerotomastery.io/cheatsheets/csharp-cheat-sheet/#constants

Top comments (4)

Collapse
 
iamlobito profile image
Lobito

Its a nice recap!
Well done.

Collapse
 
ssukhpinder profile image
Sukhpinder Singh

Thank you so much! I'm glad you enjoyed the recap

Collapse
 
jangelodev profile image
João Angelo

Hi Sukhpinder Singh,
Your tips are very useful
Thanks for sharing

Collapse
 
ssukhpinder profile image
Sukhpinder Singh

You're welcome! Glad they were helpful.

Some comments may only be visible to logged-in visitors. Sign in to view all comments.