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Building a Gacha Tower Defense in Cocos Creator: Wave System, Merge Logic, and 28 Enemy Types

Building a Gacha Tower Defense in Cocos Creator: Wave System, Merge Logic, and 28 Enemy Types

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4 min read
How the Flappy Bird Browser Game Actually Works — Physics, Loops, and a Playable Demo

How the Flappy Bird Browser Game Actually Works — Physics, Loops, and a Playable Demo

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3 min read
Agentic Coding with Cursor

Agentic Coding with Cursor

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8 min read
震動馬達知多少?偏心馬達 vs 線性馬達 vs 伺服馬達

震動馬達知多少?偏心馬達 vs 線性馬達 vs 伺服馬達

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1 min read
Pygame Snake, Pt. 1: Bare-bones Animation

Pygame Snake, Pt. 1: Bare-bones Animation

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3 min read
Python Baseball Engine Update: How to Separate Game Logic from UI

Python Baseball Engine Update: How to Separate Game Logic from UI

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1 min read
How I Launched a Steam Store Page in 10 Days using Spec-Driven Development (SDD)

How I Launched a Steam Store Page in 10 Days using Spec-Driven Development (SDD)

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5 min read
Porting Test Drive II from SNES to PC, Part 4: Validation, cleanup, and current blockers

Porting Test Drive II from SNES to PC, Part 4: Validation, cleanup, and current blockers

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4 min read
Porting Test Drive II from SNES to PC, Part 1: Day 0 to a measurable ROM

Porting Test Drive II from SNES to PC, Part 1: Day 0 to a measurable ROM

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4 min read
MavonEngine: A TypeScript Multiplayer 3D Game Engine for the Browser Now Available

MavonEngine: A TypeScript Multiplayer 3D Game Engine for the Browser Now Available

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3 min read
Best resources to learn game development with Node.js

Best resources to learn game development with Node.js

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4 min read
Porting Test Drive II from SNES to PC, Part 7: Repo-owned validation output instead of shared emulator state

Porting Test Drive II from SNES to PC, Part 7: Repo-owned validation output instead of shared emulator state

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4 min read
Pygame Snake, Pt. 3: Control the Dot

Pygame Snake, Pt. 3: Control the Dot

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3 min read
Game Dev Digest — Issue #323 - Unity Studio, Unity 6.4, AI, and more

Game Dev Digest — Issue #323 - Unity Studio, Unity 6.4, AI, and more

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12 min read
How I Used AI to Build an 80s-Style Game in a Few Days

How I Used AI to Build an 80s-Style Game in a Few Days

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6 min read
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