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naga v0.8.0: Pure Go Shader Compiler Reaches Stability Milestone

naga v0.8.0: Pure Go Shader Compiler Reaches Stability Milestone

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4 min read
Rasterizer Project - Part 4: Triceratops Wireframe

Rasterizer Project - Part 4: Triceratops Wireframe

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4 min read
GoGPU: A Pure Go Graphics Library for GPU Programming

GoGPU: A Pure Go Graphics Library for GPU Programming

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6 min read
Rasterizer Project - Part 3: Geometry

Rasterizer Project - Part 3: Geometry

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5 min read
onedraw — a GPU-driven 2D renderer

onedraw — a GPU-driven 2D renderer

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5 min read
Turning Photos Into 3D Gold: The Power of Differentiable Rendering

Turning Photos Into 3D Gold: The Power of Differentiable Rendering

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2 min read
Rasterizer Project - Part 2: Lines and Optimization (Excited reaction)

Rasterizer Project - Part 2: Lines and Optimization (Excited reaction)

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5 min read
Rasterizer Project - Part 1: Getting started

Rasterizer Project - Part 1: Getting started

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4 min read
Learning OpenGL Part: The End - Model loading

Learning OpenGL Part: The End - Model loading

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8 min read
Learning OpenGL Part 5: Lighting

Learning OpenGL Part 5: Lighting

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4 min read
Learning OpenGl Part 4: Materials and Specular Maps

Learning OpenGl Part 4: Materials and Specular Maps

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4 min read
Learning OpenGL Part 3: Lighting and Normals

Learning OpenGL Part 3: Lighting and Normals

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5 min read
Decoding Rotations: Unveiling Hidden Structures in 3D Space by Arvind Sundararajan

Decoding Rotations: Unveiling Hidden Structures in 3D Space by Arvind Sundararajan

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2 min read
Learning OpenGL Part 1: Hello Window – Textures

Learning OpenGL Part 1: Hello Window – Textures

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9 min read
My First Graphics Post: From DX11 to Vulkan (aka “Why I Ditched Training Wheels”)

My First Graphics Post: From DX11 to Vulkan (aka “Why I Ditched Training Wheels”)

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2 min read
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