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Unity

A tag for the Unity game engine

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Games design themselves. From RTS to Tactical Strategy game

Games design themselves. From RTS to Tactical Strategy game

16
Comments 6
3 min read
I’m starting with Unity and want to create 2D games — What advice would you give me to stay motivated and learn properly?

I’m starting with Unity and want to create 2D games — What advice would you give me to stay motivated and learn properly?

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Comments 16
1 min read
Investigating Memory issues in Unity

Investigating Memory issues in Unity

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Comments 1
10 min read
We Acquired the Rights to a Hardcore Platformer and Released It as a Free Browser Game [Personal Experience]

We Acquired the Rights to a Hardcore Platformer and Released It as a Free Browser Game [Personal Experience]

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Comments 4
2 min read
Dev Log 36 - Mythic Pause

Dev Log 36 - Mythic Pause

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Comments 1
3 min read
Godot 4.4 Is Game Changer

Godot 4.4 Is Game Changer

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Comments
1 min read
Create a GOOD game as a beginner

Create a GOOD game as a beginner

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Comments
4 min read
The Carrot not Stick design approach in Game Design

The Carrot not Stick design approach in Game Design

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Comments 1
3 min read
C# Performance Optimization: Using Span<T> and stackalloc to Eliminate Allocations

C# Performance Optimization: Using Span<T> and stackalloc to Eliminate Allocations

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Comments 1
15 min read
Practical Bitwise Operations and Bitmasks in Unity

Practical Bitwise Operations and Bitmasks in Unity

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Comments
19 min read
Game Dev is tedious — and I like it.

Game Dev is tedious — and I like it.

1
Comments
6 min read
Implementation and Application of the Composite Pattern in Unity

Implementation and Application of the Composite Pattern in Unity

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Comments
10 min read
Dev Log 35 - Equip Hands Tooltips

Dev Log 35 - Equip Hands Tooltips

Comments
3 min read
Dev Log 21 - Drag And Drop

Dev Log 21 - Drag And Drop

1
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4 min read
Deep dive Tainted Grail [3] - Medusa - blazing fast cliffs rendering

Deep dive Tainted Grail [3] - Medusa - blazing fast cliffs rendering

Comments
3 min read
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