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Unity

A tag for the Unity game engine

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How I, knowing only IF, vibecoded CivicSurvival: a 158K-line mod for Cities: Skylines II, a RAG server, and 300 analyzers in 3 months

How I, knowing only IF, vibecoded CivicSurvival: a 158K-line mod for Cities: Skylines II, a RAG server, and 300 analyzers in 3 months

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22 min read
Unity vs Godot vs Unreal for Mobile Games: A Practical Comparison

Unity vs Godot vs Unreal for Mobile Games: A Practical Comparison

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13 min read
Legacy Flash to Modern HTML5: A Developer's Migration Guide

Legacy Flash to Modern HTML5: A Developer's Migration Guide

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6 min read
Should You Add a Battle Pass to Your Mobile Game in 2026?

Should You Add a Battle Pass to Your Mobile Game in 2026?

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1 min read
Game Dev Digest — Issue #329 - Game Design, Tools, AI, Programming and more

Game Dev Digest — Issue #329 - Game Design, Tools, AI, Programming and more

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9 min read
The Solo Developer’s Fallacy: Why You Need Enterprise Architecture

The Solo Developer’s Fallacy: Why You Need Enterprise Architecture

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3 min read
Our 4-Phase Game Development Process: From Concept to Launch

Our 4-Phase Game Development Process: From Concept to Launch

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5 min read
The Game Identity Registry Pattern — Bridging Mirror netId and Socket.IO playerId

The Game Identity Registry Pattern — Bridging Mirror netId and Socket.IO playerId

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3 min read
Your GitHub README Is Broken for UK Developers (and You Haven't Noticed)

Your GitHub README Is Broken for UK Developers (and You Haven't Noticed)

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5 min read
10 Common Unity Rendering Issues (And How to Fix Them Like a Pro)

10 Common Unity Rendering Issues (And How to Fix Them Like a Pro)

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4 min read
How to Integrate Mirror and SocketIO in Unity — A Hybrid Multiplayer Architecture

How to Integrate Mirror and SocketIO in Unity — A Hybrid Multiplayer Architecture

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6 min read
Cozy Jam Spring 2026 Retrospective

Cozy Jam Spring 2026 Retrospective

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3 min read
Game QA Best Practices: A Developer''s Testing Guide

Game QA Best Practices: A Developer''s Testing Guide

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8 min read
We open sourced our Unity MCP server

We open sourced our Unity MCP server

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3 min read
How I Built a Lightweight Turn-Based Relay Server with Java 25 Virtual Threads And Reconnect Handling

How I Built a Lightweight Turn-Based Relay Server with Java 25 Virtual Threads And Reconnect Handling

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2 min read
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