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Unity

A tag for the Unity game engine

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About me and you ?

About me and you ?

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1 min read
Building a Tap-Timing Hyper-Casual Game in Unity: The Engineering Behind 'One Perfect Tap'

Building a Tap-Timing Hyper-Casual Game in Unity: The Engineering Behind 'One Perfect Tap'

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8 min read
Where Unity Audio Reaches Its Limits: CRI ADX vs Wwise vs FMOD Studio

Where Unity Audio Reaches Its Limits: CRI ADX vs Wwise vs FMOD Studio

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12 min read
Tickwise in Unity

Tickwise in Unity

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1 min read
ASTC Isn't Automatically the Right Answer: Mobile Texture Formats for Unity on iOS and Android

ASTC Isn't Automatically the Right Answer: Mobile Texture Formats for Unity on iOS and Android

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16 min read
My First Major Project

My First Major Project

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2 min read
The Headset Is the Sensor: Building VR a Clinician Will Actually Act On

The Headset Is the Sensor: Building VR a Clinician Will Actually Act On

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5 min read
The True Cost of Game Development Outsourcing

The True Cost of Game Development Outsourcing

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10 min read
Two Headsets, One Hologram: The Part Every Mixed Reality Demo Skips

Two Headsets, One Hologram: The Part Every Mixed Reality Demo Skips

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5 min read
Your Unity Pipeline Does Not Need Tests Yet

Your Unity Pipeline Does Not Need Tests Yet

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6 min read
GLM-5.3-Flash: A Geopolitical Disruptor Hiding in an Ultra-Cheap Model

GLM-5.3-Flash: A Geopolitical Disruptor Hiding in an Ultra-Cheap Model

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5 min read
Generating Binding Code Wasn't Enough: Moving Unity UI Composition to Compile Time

Generating Binding Code Wasn't Enough: Moving Unity UI Composition to Compile Time

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10 min read
Building a Parking Puzzle in Unity: A Systems Breakdown of the Park Match Mechanic

Building a Parking Puzzle in Unity: A Systems Breakdown of the Park Match Mechanic

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8 min read
The Eight-Direction Sprite Bug That Changes Between Godot and Unity

The Eight-Direction Sprite Bug That Changes Between Godot and Unity

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3 min read
How We Reduced Unity Mobile Memory by 35% & Eliminated GC Spikes: An Addressables & ScriptableObject Architecture Guide

How We Reduced Unity Mobile Memory by 35% & Eliminated GC Spikes: An Addressables & ScriptableObject Architecture Guide

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4 min read
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