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Unity

A tag for the Unity game engine

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Unity Object Pooling: The Single Optimization That Fixes Most Mobile Performance Issues

Unity Object Pooling: The Single Optimization That Fixes Most Mobile Performance Issues

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8 min read
Particle Trail Stuck at X=0: A Unity Update-Order Bug (and Six Wrong Fixes)

Particle Trail Stuck at X=0: A Unity Update-Order Bug (and Six Wrong Fixes)

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7 min read
Why Beginners Skip Version Control and Regret It Later

Why Beginners Skip Version Control and Regret It Later

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3 min read
How I implemented A* pathfinding in Unity C# (with DFS maze generation)

How I implemented A* pathfinding in Unity C# (with DFS maze generation)

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9 min read
Creating a Small Helper Class to Safely Handle CancellationTokenSource Cancel and Dispose

Creating a Small Helper Class to Safely Handle CancellationTokenSource Cancel and Dispose

1
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9 min read
Added a tagging system to my runtime debug panel — FludeX 1.2.0 (Unity UIToolkit)

Added a tagging system to my runtime debug panel — FludeX 1.2.0 (Unity UIToolkit)

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1 min read
Do We Still Need UniTask in the Unity 6 Era? Choosing Between Awaitable and UniTask

Do We Still Need UniTask in the Unity 6 Era? Choosing Between Awaitable and UniTask

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13 min read
Unity 7 Is Coming: What It Actually Means for Your Game

Unity 7 Is Coming: What It Actually Means for Your Game

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4 min read
Fixing Addressables Downloads That Keep Running After Cancellation

Fixing Addressables Downloads That Keep Running After Cancellation

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9 min read
I Built a Free Browser Gaming Platform – FizGame

I Built a Free Browser Gaming Platform – FizGame

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1 min read
Der Pivot um 04:30 — Eine Solo-Dev-Nacht mit KI

Der Pivot um 04:30 — Eine Solo-Dev-Nacht mit KI

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3 min read
How to Publish a Unity Asset to the Asset Store: The Complete Publisher Guide

How to Publish a Unity Asset to the Asset Store: The Complete Publisher Guide

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6 min read
A Practical Guide to Unity Addressables Bundle Splitting and LZ4/LZMA Compression

A Practical Guide to Unity Addressables Bundle Splitting and LZ4/LZMA Compression

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14 min read
LINQ and ZLinq in the Unity 6 Era: Avoiding GC Allocations in Large-Scale Projects

LINQ and ZLinq in the Unity 6 Era: Avoiding GC Allocations in Large-Scale Projects

1
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14 min read
Practical Tips for Unity Addressables: Concurrent Downloads and Label Design

Practical Tips for Unity Addressables: Concurrent Downloads and Label Design

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12 min read
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