If you work with javascript a lot, you probably often need to use console.log()
to output some info as you go along.
It's usually just the plain old way though:
(() => {
// do stuff
console.log('Success!')
})()
Here are a few ways you could make your logs a bit more visually informative, and interesting 🙂
Use console.error()
for error logs
(() => {
// do stuff
console.error('Oops, something went wrong!')
})()
Use console.warn()
for warning logs
(() => {
// do stuff
console.warn('Warning! Something doesnt seem right.')
})()
[Edit] Use console.table()
for iterable objects
Thanks to @shoupn and @squgeim for pointing this out in the comments :)
function Person(firstName, lastName) {
this.firstName = firstName
this.lastName = lastName
}
const me = new Person('John', 'Smith')
console.table(me)
Add your custom styles
(() => {
// do stuff
console.log('%c%s',
'color: green; background: yellow; font-size: 24px;','Success!')
})()
You can have a custom function in your code that lets you use "your own" log with colors directly
function customLog(message, color='black') {
switch (color) {
case 'success':
color = 'Green'
break
case 'info':
color = 'Blue'
break;
case 'error':
color = 'Red'
break;
case 'warning':
color = 'Orange'
break;
default:
color = color
}
console.log(`%c${message}`, `color:${color}`)
}
customLog('Hello World!')
customLog('Success!', 'success')
customLog('Error!', 'error')
customLog('Warning!', 'warning')
customLog('Info...', 'info')
Here's the pen.
Hope you found this useful and happy debugging! 😊
Top comments (42)
Related to
console.log
in the Dev Tools,we can use
$
instead ofdocument.querySelector
and
$$
instead ofdocument.querySelectorAll
.That's not related to the jQuery $.
Example:
Wow, didn't know that. Thanks!
Also,
$0
to get the element you've got selected in the inspector (in Chrome).I like to use
console.time
andconsole.timeEnd
to benchmark code execution time.Very useful. Should also be included to the article.
With your code, you can actually have it change the console type too, like so
Also,
console.count('nameToCount')
will count how many times it is called, which can be handy.All this methods to debug operations could be seen by final users when console is open in released applications.
I use
console.debug
with all included arguments and the debug messages only appears when application is in debug mode and the level of messages from console includes Verbose messages.While I do agree using console.log() would present information to the user via the client console once the code has reached the client, it's all accessible anyways. Security through obscurity is not security. Adding breakpoints and tracing code execution in the client is trivial now days.
Hey Tetri. You're right. These methods are just used in development for debugging and should be omitted in production code to avoid maybe giving out information that shouldn't get to the end user. I should have mentioned that.
Your method is definitely better :)
I wasn't sure where to stick this comment. One of my favorite things to do when I visit a new tech website is to check the developer console for hidden messages. Looking at you, Reddit.
Nice idea! I'm actually working on a redesign of my site. I'll make sure to add something fun in the console for anyone looking around :)
I do this all the time when surfing through the web, open console, viewing source code, finding curious things - like job offers - which seems to be one of the best placement for web development job offers :). I made a small (totally incomplete) article series (in German) out of it: dirty-co.de/category/jobanzeigen-i... ;)
I'm a big fan of the debug module. For debug logs that you don't remove afterwards it is very nice.
Another nice thing is
console.trace
, which also prints out a stack trace where the log is called. Useful if you're trying to debug a function which is being called in several critical areas.That's great - I didn't know about
console.table
. That's some very cool web-fu.BUT!
Remember - all this debugging is as nothing to the power of good automated tests. A debug line should be ephemeral - an automated test is for life!
As a temporary measure for writing quicker
console.log()
's just put the following in a temporary file (for polluting the global namespace) and link it to the top of your web application then unlink it when no longer needed:Now you can easily do...
This is especially useful when logging multiple test cases in a single run. Similarly can be done with the other console methods. And if you really want to go crazy, this can also be done with
Object.prototype.methods
but you must often bind the function to the calling object's scope by setting the context withFunction.prototype.bind
orFunction.prototype.call
. I think ES5 and ES6 have madeFunction.prototype.apply
obsolete so I don't use it or recommend it anymore. But only do this on very small projects or inside created objects.I have gone about this via namespacing my debug logs so it assigns a colour based on that namespace.
The namespace here being cache which is mapped against an array of colours using the following code...
This way cache logs are always shown in the same colour allowing you to visually identify them.
I use console.trace to check the stack calls. I use also console.log({variableName}) to get the variableName in the console..
Is there anything more fun than inspecting a website you're visiting for hidden console.log messages? The console.table is a new one for me and it's awesome, thanks for sharing!
Now I feel like its the first thing I'll be doing whenever I access a tech related website 😅
Not just tech sites... I've seen some great ones on other sites too, kinda like those easter eggs in old video games.
Another good thing to look for is to inspect a site with Redux devtools and watch all the state change.