DEV Community

Ben Halpern
Ben Halpern Subscriber

Posted on

Do you have a process for naming things?

Naming things is hard, but not impossible. Does anyone out there have an explicit process in deciding on names for classes, etc?

Oldest comments (48)

Collapse
 
adam_cyclones profile image
Adam Crockett 🌀

Enduring CSS is my goto

Collapse
 
mdcurran profile image
Max Curran

The chapter in Clean Code on naming conventions usually resolves a lot of naming-esque questions on PRs (the lazy answer)!

Something I've seen come up a lot is naming projects after abstract concepts. Something like Kubernetes isn't super obvious at first, but when explained you think "huh that's clever". However for repositories at work it can get really annoying when everything is named after a Greek god or plants or something.

Collapse
 
deciduously profile image
Ben Lovy • Edited

I had to go look it up... it's a Greek word, κυβερνήτης, meaning “helmsman” or “pilot.

The More You Know.

Collapse
 
geolamp profile image
George Lampadaridis

As a Greek I can explain better. The word can mean a helmsman when used on a ship captain. The basic meaning of the word is governor though(or commander). It's derived from the verb κυβερνώ which means govern

Collapse
 
joelnet profile image
JavaScript Joel

First I start with something like this:

const aaaaaaaaa = () => /* my code here */

Then after figure out what the thing does, I change the name to match.

Then after I check the code into source control and push it up to the repo, I change the name one last time.

It's also possible that later, I will change the name once more when a co-worker complains that my naming isn't correct for the thing.

Naming things is hard.

Collapse
 
yashints profile image
Yaser Adel Mehraban

1- Be consistent within your team or project
2- Names should describe why a programming element exists
3- Names should be pronounable, searchable, and without encoded info
4- Avoid numbers in names
5- Not too abstract, not too detailed

Collapse
 
kleene1 profile image
kleene1

I feel like consistency is the most important thing. When you are done you can go about making things more readable / use better naming.

Collapse
 
wes profile image
Wes Souza

Oh that's complex.

I have some loose rules:

Make sure everything that is global is properly prefixed

  • APIOrder
  • APIOrderBag
  • APIOrderProduct
  • APIOrderProductIngredient

Exceptions are suffixed with WithSomething, FromSomewhere, etc

  • Menu
  • MenuFromGlobal
  • MenuFromStore

Build a glossary for your project

Basically indicates that Account, User, Person, Individual are all treated as User.


Maybe more, I don't remember.

Collapse
 
kleene1 profile image
kleene1

Interesting

Collapse
 
itachiuchiha profile image
Itachi Uchiha

I was working on a project.

Our ex-developers created a stored procedure called "getAllUsersByInvoiceAndNonZeroInvoicesWithNonNullCustomerNamesAndBalanceBiggerThanZero".

It was in the Turkish language. I only translated into English.

Is this kind of naming good? Because there was also a method with this name in the backend project.

Collapse
 
adam_cyclones profile image
Adam Crockett 🌀

And the award for the longest most descriptive name goes too... Seriously though, there are situations where names like this cannot be reduced, perhaps at that point get another opinion. Perhaps a set of more generic things composed to do whatever that did would have worked better, but who knows.

Collapse
 
matmooredev profile image
Mat

This reminded me of a talk I saw recently where the presenter suggested that if a method name has words like "And" or "Or" in it, that tells you that the method has too many responsibilities.

I think in this case the long name tells me that the procedure is not working as an abstraction. The implementation is leaking into the name, so you may as well inline the implementation into the calling code.

To put it another way, the name tells me how the procedure does what it does, but not what the result represents or why I should call it.

It's also quite inflexible because if I added another condition I would have to change the name as well, even if the overall purpose of retrieving this data hasn't changed. The change would impact all of the code that calls the procedure.

If these users actually represent something meaningful to the domain you're working in (maybe something like "customersWithOutstandingInvoices") then renaming it would make the procedure more useful, because the calling code can describe a business process at a high level and the stored procedure has the responsibility of ensuring the correct set is returned.

Collapse
 
gypsydave5 profile image
David Wickes • Edited

Explicit? No. But here are my rules of thumb.

1. Don't try and name things too eagerly. Naming is, if anything, the beginning of abstraction. As soon as something gets a name, it brings in mental baggage from everyone that reads it. Bad names lead to bad abstractions everywhere else.

1.1. When you're writing software, you probably have no idea what you're doing. You don't understand what you're trying to build, what the right shape, organization, style of code is for the domain you're trying to work with. Bad names are usually evidence of someone misunderstanding what they were building at an earlier time in the development process. But then the name stuck because everyone was using it... so the bad names proliferate.
1.2. So if anything, prefer a screamingly awful name that completely misses the mark than one that is full of baggage and opinion. Thingy is just fine by me.

2. If you put I in front of your interface names I will shout at you in an unkind way. This is 2019 - you don't need to use Hungarian Notation to express the type of a variable. If anything, the interface should name the general case and the implementation should name the concrete. Database could be the interface, PostgreDatabase could be the concrete type.

2.1. If your interfaces are describing behaviour (á la Go), use an agent noun based on the verb that captures the behaviour: Fetcher, JSONParser, etc.

4. Name length should be proportional to how long the variable will live, and how it's scoped. If it's just the iteration counter, i is fine. But if it is exported then I want to see a bit of verbosity.

4.1. This matters less with typed languages; I'm pretty confident I know what db is if it's declared as Database db = ...

5. Functions and method are actions - name them appropriately: fetch, read, get etc.

5.1. Name methods (and namespaced functions) fluently, taking into account the (likely) receiver name; file.write() not file.writeFile().

6. Stop trying so damn hard - you're probably giving it the wrong name anyway so come back to it tomorrow when you've had some time to think.


Edit: removed point 3 about screaming snake case for constants as I've been convinced it's just pointless

Edit: just want to point out that I pulled these out of the top of my head so I'd hate it if anyone quoted them back to me in a code review in six month's time

Collapse
 
aspenjames profile image
Aspen James

This is so thorough and great advice! Thank you for this response.

Collapse
 
ryansmith profile image
Ryan Smith • Edited
  1. Don't try and name things too eagerly. Naming is, if anything, the beginning of abstraction. As soon as something gets a name, it brings in mental baggage from everyone that reads it. Bad names lead to bad abstractions everywhere else.

1.1. When you're writing software, you probably have no idea what you're doing. You don't understand what you're trying to build, what the right shape, organization, style of code is for the domain you're trying to work with. Bad names are usually evidence of someone misunderstanding what they were building at an earlier time in the development process. But then the name stuck because everyone was using it... so the bad names proliferate.

1.2. So if anything, prefer a screamingly awful name that completely misses the mark than one that is full of baggage and opinion. Thingy is just fine by me.

For these three, I agree that a developer should hold off on naming if they do not understand what they are trying to build. But I feel that developers should do some planning to know what they are building (assuming it is not a side project without any real goal). They should plan out the steps they need to achieve a particular end goal, then refine that into a more detailed technical to-do list for each step. I will often write the skeleton of the code with comments and function definitions before writing any code that actually does anything. It helps me to break down the problem into the smaller pieces to make it more manageable. After doing that, naming the variables is easy.

I agree with all of the other points. 😄

Collapse
 
mortoray profile image
edA‑qa mort‑ora‑y

I've never understood why constants should be uppercase? I see no valuable semantic difference between these two forms of code:

  • create_deck( num_cards )
  • create_deck( NUM_CARDS )

The second form adds a visual clutter which provides no useful information to the reader.

Collapse
 
gypsydave5 profile image
David Wickes

I'd agree - but I think the convention is so widespread that I'd be surprised if it wasn't followed. Principal of least astonishment and all that.

Thread Thread
 
mortoray profile image
edA‑qa mort‑ora‑y

I've seen normal casing on constants used on many projects.

It's something that nobody would notice about, nor complain about. Nobody would miss the uppercase constants.

Thread Thread
 
gypsydave5 profile image
David Wickes

OK, you've convinced me! I'm removing it now as it's really not that important.

Collapse
 
zanehannanau profile image
ZaneHannanAU

Top-level constants (in a library or call function) would be uppercase as they are there to ensure capacity of use for the space they live in, and that . For instance, your create_deck( num_cards ) one would be better as a variable or simply a literal numeric value such as 52, 54, 128 or so on. Or it would be function called as a higher order function, eg

create_deck(Options { type: Cards::Playing, with_jokers: false, })

A better example would be

#[repr(u8)]
#[derive(Clone, Copy, PartialEq, Debug)]
pub enum ErrorCode {
  Other = 0,
  ServerDown = 1,
  BadRequest = 2,
  NotFound = 3,
  Gone = 4,
  EnhanceYourCalm = 5,
  DDoS = 6,

}

const ENUM_NAMES_ERROR_CODE: [&'static str; 7] = [
    "Other",
    "ServerDown",
    "BadRequest",
    "NotFound",
    "Gone",
    "EnhanceYourCalm",
    "DDoS"
];

pub fn enum_name_error_code(e: ErrorCode) -> &'static str {
  let index: usize = e as usize;
  ENUM_NAMES_ERROR_CODE[index]
}

where it's a constant; but it really is only used for one task and could be replaced with a match statement. This just avoids allocations in inlined code.

Collapse
 
jckuhl profile image
Jonathan Kuhl • Edited
  1. Stop trying so damn hard - you're probably giving it the wrong name anyway so come back to it tomorrow when you've had some time to think.

Yep. A lot of my refactoring is "why the hell did I name it that?"

It's not difficult since most IDE's and even VS Code implement a "Rename symbol" functionality that makes refactoring a snap.

Collapse
 
gypsydave5 profile image
David Wickes

I didn't put it in the original, but I think a lot of the problem is that we give things names before we go as far as working out what they do. It's usually days or even weeks after I've written something that the right name becomes apparent - usually when I'm trying to talk about the code with someone else.

Yes - refactoring tools are your friend in this! 💯

Thread Thread
 
jckuhl profile image
Jonathan Kuhl

I have a good example for this. I wrote a minesweeper game. I wrote a function called clearBlanks that does what it says, it clears blank squares in a contiguous region when you click on a blank. There's a function defined inside clearBlanks that I had named clear that was recursive. What it does is create an array of the squares adjacent to the ones passed in that need to be cleared.

It does not actually clear them. They get cleared after the recursion is complete and the array is returned back to the clearBlanks function that actually does clear them. So clear was the wrong name for it.

I renamed the recursive function getAdjacentSquares because that's what it actually does, it gets the squares adjacent to the ones passed in. It should probably be further renamed getAdjacentBlankSquares or getSquaresToBeCleared But then we start going down a rabbit hole of finding the perfect name.

The problem in naming is that often as we develop, what our functions do changes from what we initially intended. In this particular example, I rewrote this function (and crashed Chrome with stack overflow errors) several dozen times getting it to work and by the time it did work, getAdjacentSquares had nothing to do with actually clearing the squares.

Collapse
 
cjbrooks12 profile image
Casey Brooks

Variable names don't matter much to me. Variables are ephemeral (unless they're global variables, which make me sad), so the names don't go very far in the codebase.

I find consistency in naming to be rather important. Things that follow a consistent naming convention make it easier to understand disparate parts of the codebase because there are similar patterns in names.

As @gypsydave5 notes, once a name is in place it tends to stick, but bad naming only gets worse if you try to fix bad names half-way through the codebase. A bad naming convention that is followed throughout the codebase still gives valuable information, because it relates other parts of the code. A good name that doesn't follow the convention makes everything harder to understand, which actually makes it a really bad name.

Collapse
 
cutiko profile image
Erick Navarro
  1. Name classes for what it is, not for what they do
  2. Name method for what they do
  3. Use Google to find synonyms if needed
Collapse
 
fjo_costa profile image
Fernando Costa

Not necessarily for classes, but for all functions / actions or properties.
First I'll go for the description. Usually a name will pop out of it. If not, probably I'm doing too much with it and I'll try to break into smaller actions.