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C

Official tag for the C programming language.

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Building Photon: A Hybrid Ray Tracer That Builds for Windows, Linux, and macOS

Building Photon: A Hybrid Ray Tracer That Builds for Windows, Linux, and macOS

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3 min read
UniMat 2.0 – Universal Matrix Framework in Pure C99

UniMat 2.0 – Universal Matrix Framework in Pure C99

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1 min read
LRU::Cache - A Fast Least Recently Used Cache For Perl

LRU::Cache - A Fast Least Recently Used Cache For Perl

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3 min read
Deep Dive into Memory Management: From Hardware Abstractions to Userland Allocation

Deep Dive into Memory Management: From Hardware Abstractions to Userland Allocation

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9 min read
How I Scaled a C Ingestion Engine from 4M to 209M Rows/Sec: Engineering for the Silicon

How I Scaled a C Ingestion Engine from 4M to 209M Rows/Sec: Engineering for the Silicon

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2 min read
malloc: Secret Memory Dealer in Your Code

malloc: Secret Memory Dealer in Your Code

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4 min read
Differences Between pScene and lScene in FBX SDK

Differences Between pScene and lScene in FBX SDK

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1 min read
TD2 Port Checkpoint: Native SDL Archaeology Demo Timeline

TD2 Port Checkpoint: Native SDL Archaeology Demo Timeline

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2 min read
What Building a 20GB CSV Validator Taught Me About mmap

What Building a 20GB CSV Validator Taught Me About mmap

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2 min read
Step 5: Moving in Millimeters — Position Tracking with Real Units

Step 5: Moving in Millimeters — Position Tracking with Real Units

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5 min read
A measured scanline contract finally beat static composition on a late Test Drive II frame

A measured scanline contract finally beat static composition on a late Test Drive II frame

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2 min read
Restoring gameplay scanline depth in the TD2 SDL port

Restoring gameplay scanline depth in the TD2 SDL port

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2 min read
Promoting late-gameplay BG3 composition contracts in the TD2 SDL port

Promoting late-gameplay BG3 composition contracts in the TD2 SDL port

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2 min read
Promoting raw BG3 gameplay bundle previews in the TD2 SDL port

Promoting raw BG3 gameplay bundle previews in the TD2 SDL port

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2 min read
Versioning gameplay scanline contracts in the TD2 SDL port

Versioning gameplay scanline contracts in the TD2 SDL port

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2 min read
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