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C

Official tag for the C programming language.

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Differences Between pScene and lScene in FBX SDK

Differences Between pScene and lScene in FBX SDK

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1 min read
TD2 Port Checkpoint: Native SDL Archaeology Demo Timeline

TD2 Port Checkpoint: Native SDL Archaeology Demo Timeline

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2 min read
Step 5: Moving in Millimeters — Position Tracking with Real Units

Step 5: Moving in Millimeters — Position Tracking with Real Units

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5 min read
A measured scanline contract finally beat static composition on a late Test Drive II frame

A measured scanline contract finally beat static composition on a late Test Drive II frame

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2 min read
Restoring gameplay scanline depth in the TD2 SDL port

Restoring gameplay scanline depth in the TD2 SDL port

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Promoting late-gameplay BG3 composition contracts in the TD2 SDL port

Promoting late-gameplay BG3 composition contracts in the TD2 SDL port

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2 min read
Promoting raw BG3 gameplay bundle previews in the TD2 SDL port

Promoting raw BG3 gameplay bundle previews in the TD2 SDL port

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2 min read
Versioning gameplay scanline contracts in the TD2 SDL port

Versioning gameplay scanline contracts in the TD2 SDL port

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2 min read
Promoting the measured 2052..2088 menu window in the TD2 SDL port

Promoting the measured 2052..2088 menu window in the TD2 SDL port

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Measured post-2050 input anchors and PNG review artifacts for the TD2 SDL port

Measured post-2050 input anchors and PNG review artifacts for the TD2 SDL port

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Contract-Fed Scheduler Rails for the TD2 SDL Port

Contract-Fed Scheduler Rails for the TD2 SDL Port

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From seeded state to scheduler rails in the TD2 SDL port

From seeded state to scheduler rails in the TD2 SDL port

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Adding a Zelda3-style compare lane to the TD2 port

Adding a Zelda3-style compare lane to the TD2 port

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Sweeping late-gameplay BG3 cutoffs in the TD2 SDL port

Sweeping late-gameplay BG3 cutoffs in the TD2 SDL port

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2 min read
Stack vs malloc: real-world benchmark shows 2–6x difference

Stack vs malloc: real-world benchmark shows 2–6x difference

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1 min read
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