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Testing game rules with bots: Monte Carlo on a TypeScript reducer

Testing game rules with bots: Monte Carlo on a TypeScript reducer

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5 min read
Building a game knowledge base players actually read: 1,400 pages, two languages, zero fluff

Building a game knowledge base players actually read: 1,400 pages, two languages, zero fluff

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2 min read
COCOS 4 Is Open Source — But Is It Time to Leave Cocos Creator 3.8?

COCOS 4 Is Open Source — But Is It Time to Leave Cocos Creator 3.8?

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5 min read
Building Dice Atelier: a 3D dice roller with 20 themed tables, built by two AIs and one director

Building Dice Atelier: a 3D dice roller with 20 themed tables, built by two AIs and one director

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2 min read
Claude Code can write your game. Can it make the rest of it?

Claude Code can write your game. Can it make the rest of it?

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5 min read
34.8k Stars Won't Put GTA VI on Your PC. Here's What AnyPS5 Is Actually Doing

34.8k Stars Won't Put GTA VI on Your PC. Here's What AnyPS5 Is Actually Doing

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10 min read
Magickness Open Demo Is Live on Steam — Starting a New Chapter of Development

Magickness Open Demo Is Live on Steam — Starting a New Chapter of Development

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1 min read
After js13k: a next project with no 13KB cap

After js13k: a next project with no 13KB cap

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1 min read
Third-Party Game iframe White Screen: How I Tracked Down the Root Cause with sandbox and postMessage Protocol

Third-Party Game iframe White Screen: How I Tracked Down the Root Cause with sandbox and postMessage Protocol

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7 min read
Building a zero-dependency poker fold-equity calculator in one HTML file

Building a zero-dependency poker fold-equity calculator in one HTML file

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3 min read
Building a Carrom Game in Unity: Physics, Turn Logic & Mobile Optimization

Building a Carrom Game in Unity: Physics, Turn Logic & Mobile Optimization

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9 min read
Building a Spacebar-Specific CPS Test: What I Learned About Measuring Keyboard Input Speed

Building a Spacebar-Specific CPS Test: What I Learned About Measuring Keyboard Input Speed

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1 min read
Designing Dual-Layer Game Wikis: Separating Static Identity Registries from Volatile Combat Docs

Designing Dual-Layer Game Wikis: Separating Static Identity Registries from Volatile Combat Docs

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4 min read
How to Build a Game Wiki That Never Dies: Designing for Evidence in Fast-Changing Docs

How to Build a Game Wiki That Never Dies: Designing for Evidence in Fast-Changing Docs

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4 min read
Building a Gemini VIII narrative game: making uncertainty playable

Building a Gemini VIII narrative game: making uncertainty playable

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4 min read
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