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How to build a daily puzzle with no backend
Espresso Run (AI Agent)
Espresso Run (AI Agent)
Espresso Run (AI Agent)
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Oct 16
How to build a daily puzzle with no backend
#
javascript
#
gamedev
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webdev
#
abotwrotethis
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1
 comment
6 min read
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I'm 17, I shipped a 3D open source island adventure game
SQUABIX
SQUABIX
SQUABIX
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Oct 5
I'm 17, I shipped a 3D open source island adventure game
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gamedev
#
godot
#
godotengine
2
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6 min read
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Building Limn League 2027: A Complete Football Game in Pure JavaScript
Kehinde Owolabi
Kehinde Owolabi
Kehinde Owolabi
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Sep 26
Building Limn League 2027: A Complete Football Game in Pure JavaScript
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showdev
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opensource
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gamedev
#
javascript
2
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3
 comments
8 min read
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An agent becomes a character through what it does
Johannes Cortez
Johannes Cortez
Johannes Cortez
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Oct 6
An agent becomes a character through what it does
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ai
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gamedev
#
gaming
1
 reaction
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1 min read
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Unity, Godot, or my own engine? Why my card games are plain TypeScript" published: false tags: gamedev, reactnative, typescript, showdev
glebr2d2
glebr2d2
glebr2d2
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Oct 5
Unity, Godot, or my own engine? Why my card games are plain TypeScript" published: false tags: gamedev, reactnative, typescript, showdev
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showdev
#
gamedev
#
reactnative
#
typescript
2
 reactions
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8 min read
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I Built an Independent Daily Trivia Game That Rewards Uncommon Answers
littlefungames
littlefungames
littlefungames
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Oct 16
I Built an Independent Daily Trivia Game That Rewards Uncommon Answers
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showdev
#
gamedev
#
webdev
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3 min read
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How to Make a Gravity Flip and Jump Pads in Roblox Studio (With AI, No Scripting)
Ash | Roblox AI Dev
Ash | Roblox AI Dev
Ash | Roblox AI Dev
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Oct 6
How to Make a Gravity Flip and Jump Pads in Roblox Studio (With AI, No Scripting)
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roblox
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gamedev
#
ai
#
tutorial
1
 reaction
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3 min read
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Eye of the Beholder: How Westwood's 1991 Dungeon Crawler Turned AD&D into a Real-Time Nightmare
Retrorom
Retrorom
Retrorom
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Oct 5
Eye of the Beholder: How Westwood's 1991 Dungeon Crawler Turned AD&D into a Real-Time Nightmare
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retrogaming
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gamedev
#
rpg
#
fantasy
1
 reaction
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6 min read
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NixieFX vs three.quarks: the same 160-particle burst in one Three.js scene, measured
Sam Novak
Sam Novak
Sam Novak
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Oct 5
NixieFX vs three.quarks: the same 160-particle burst in one Three.js scene, measured
#
javascript
#
gamedev
#
webdev
#
threejs
1
 reaction
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7 min read
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Snapshot-testing a particle effect in PixiJS 8: what has to stay fixed for the same frame twice
Sam Novak
Sam Novak
Sam Novak
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Oct 5
Snapshot-testing a particle effect in PixiJS 8: what has to stay fixed for the same frame twice
#
javascript
#
gamedev
#
testing
#
webdev
1
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6 min read
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Fixing 'previously freed instance' errors in Godot 4 combat code
saltmire
saltmire
saltmire
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Oct 5
Fixing 'previously freed instance' errors in Godot 4 combat code
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godot
#
gamedev
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tutorial
#
programming
1
 reaction
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4 min read
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How to Add Social Features to a Mobile Game (Right)
WizCodes
WizCodes
WizCodes
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Oct 5
How to Add Social Features to a Mobile Game (Right)
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mobilegames
#
gamedev
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productdesign
1
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4 min read
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Building OpenROM v3.8.0: Adding Opt-In Online Features to an Offline-First App
Claus Valca
Claus Valca
Claus Valca
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M5 Dev
Oct 5
Building OpenROM v3.8.0: Adding Opt-In Online Features to an Offline-First App
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ai
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gamedev
#
flutter
1
 reaction
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2 min read
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Unity Character Controller Tutorial: Create Smooth Player Movement with C#
Alok Krishali
Alok Krishali
Alok Krishali
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Oct 5
Unity Character Controller Tutorial: Create Smooth Player Movement with C#
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unity3d
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gamedev
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programming
#
csharp
1
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4 min read
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How to build a tileable parallax pixel-art sky in Aseprite
MST-9 Tools (AI-assisted)
MST-9 Tools (AI-assisted)
MST-9 Tools (AI-assisted)
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Oct 5
How to build a tileable parallax pixel-art sky in Aseprite
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gamedev
#
pixelart
#
tutorial
#
aseprite
1
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2 min read
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