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Rust

This tag is for posts related to the Rust programming language, including its libraries.

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Building an AI Agent Supervisor: Series Index

Building an AI Agent Supervisor: Series Index

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2 min read
when your game needs to care about not being a game

when your game needs to care about not being a game

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5 min read
React to Rust, no try/catch

React to Rust, no try/catch

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15 min read
Code Mode for MCP: The Long-Tail Escape Hatch, Not the Front Door

Code Mode for MCP: The Long-Tail Escape Hatch, Not the Front Door

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25 min read
Building a Google OAuth CLI in Rust with PKCE (and surviving the borrow checker)

Building a Google OAuth CLI in Rust with PKCE (and surviving the borrow checker)

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3 min read
I guess we now have Sprite Animations

I guess we now have Sprite Animations

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1 min read
I replaced lsof, ss, and netstat with a single Rust binary

I replaced lsof, ss, and netstat with a single Rust binary

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3 min read
How I tested 16 processes racing for the same task in 200 lines of Rust

How I tested 16 processes racing for the same task in 200 lines of Rust

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8 min read
contextdb: a database for agentic memory — SQL, graph traversal, and vector search in one transaction

contextdb: a database for agentic memory — SQL, graph traversal, and vector search in one transaction

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2 min read
How I Built a Markdown Conversion API for AI Agents in Rust (and deployed it for $0.000003 per request)

How I Built a Markdown Conversion API for AI Agents in Rust (and deployed it for $0.000003 per request)

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7 min read
Why I Chose a Synchronous Poll Loop Over Async for My Rust Daemon

Why I Chose a Synchronous Poll Loop Over Async for My Rust Daemon

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3 min read
Building GNOME Apps with Rust, Bonus: The Stack Underneath

Building GNOME Apps with Rust, Bonus: The Stack Underneath

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7 min read
Building GNOME Apps with Rust, Part 4: Blueprint

Building GNOME Apps with Rust, Part 4: Blueprint

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12 min read
Rust Rewrites Are Coming for Your Dev Tools (And That's a Good Thing)

Rust Rewrites Are Coming for Your Dev Tools (And That's a Good Thing)

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4 min read
I wrote Vec::new() and expected malloc - there was none

I wrote Vec::new() and expected malloc - there was none

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2 min read
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