Today I made propellers animation start and end smoothly, instead of instantly. In my BP_Propeller
Blueprint I used a Timeline node, where I specified a curve. In this case it ramps up in 2 seconds non-linearly.
Then I used that in my Event Graph.
I also learned how to make a global function by creating a Blueprint Function. I moved my RPM to Deg/s
function converter, since it looks kind of reusable.
Top comments (0)