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Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor
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gamedev
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c
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sdl
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emulation
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2 min read
Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state
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gamedev
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c
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sdl
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emulation
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2 min read
Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split
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gamedev
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c
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sdl
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emulation
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3 min read
Porting Test Drive II from SNES to PC, Part 40: Narrowing the Post-02:9016 Divergence Window
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 40: Narrowing the Post-02:9016 Divergence Window
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reverseengineering
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snes
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gamedev
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retrogaming
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2 min read
Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue
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gamedev
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c
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sdl
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emulation
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2 min read
Porting Test Drive II from SNES to PC, Part 38: Closing Callback-Relative Fourth-Slot Selection
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 38: Closing Callback-Relative Fourth-Slot Selection
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reverseengineering
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emulation
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snes
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gamedev
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2 min read
Porting Test Drive II from SNES to PC, Part 35: closing the Select Opponent handoff split
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 35: closing the Select Opponent handoff split
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gamedev
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retro
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reverseengineering
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snes
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1 min read
Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels
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2 min read
Porting Test Drive II from SNES to PC, Part 30: Closing the SNES BG2 CHR-region delta
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 30: Closing the SNES BG2 CHR-region delta
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c
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emulation
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2 min read
The Hidden Complexity of Two-Player Browser Games — A Practical Guide to Keyboard Input
Marvin Tang
Marvin Tang
Marvin Tang
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Apr 30
The Hidden Complexity of Two-Player Browser Games — A Practical Guide to Keyboard Input
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javascript
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tutorial
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6 min read
How gaming highlight detection actually works (and why it's harder than it looks)
Jacob
Jacob
Jacob
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Mar 27
How gaming highlight detection actually works (and why it's harder than it looks)
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ai
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machinelearning
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3 min read
Number Guessing Game
Sharmila devi
Sharmila devi
Sharmila devi
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Mar 26
Number Guessing Game
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beginners
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codenewbie
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gamedev
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tutorial
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2 min read
Porting Test Drive II from SNES to PC, Part 25: Recovering the SNES preview-helper extractor
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 26
Porting Test Drive II from SNES to PC, Part 25: Recovering the SNES preview-helper extractor
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3 min read
Porting Test Drive II from SNES to PC, Part 23: Mapping DOS menu contracts onto the SNES front end
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 26
Porting Test Drive II from SNES to PC, Part 23: Mapping DOS menu contracts onto the SNES front end
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4 min read
Porting Test Drive II from SNES to PC, Part 39: Closing the No-Opponent Handoff Into 02:9016
Nivando Soares
Nivando Soares
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 39: Closing the No-Opponent Handoff Into 02:9016
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reverseengineering
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snes
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retrogaming
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2 min read
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