The description for this one states:
Given a binary search tree (BST), find the lowest common ancestor (LCA) node of two given nodes in the BST.
According to the definition of LCA on Wikipedia: “The lowest common ancestor is defined between two nodes
p
andq
as the lowest node inT
that has bothp
andq
as descendants (where we allow a node to be a descendant of itself).”
For example:
Input: root = [6, 2, 8, 0, 4, 7, 9, null, null, 3, 5], p = 2, q = 8
Output: 6
Explanation: The LCA of nodes 2 and 8 is 6.
Or:
Input: root = [6, 2, 8, 0, 4, 7, 9, null, null, 3, 5], p = 2, q = 4
Output: 2
Explanation: The LCA of nodes 2 and 4 is 2, since a node can be a descendant of itself according to the LCA definition.
If this is the first time you're hearing the term lowest common ancestor in the context of trees, it might sound a bit intimidating. But, it's indeed easy to see how it works.
Like many other problems, the solution awaits that we find which cases to look out for.
One of those cases is when p
and q
are in the different subtrees: that is, either p
is greater than root
and q
is less than root
, or p
is less than root
and q
is greater than root
. In that case, we know that the root
will be their lowest common ancestor.
Since a node can be a descendant of itself, we can also return it when it's the lowest common ancestor to both nodes, as in the second example above.
My initial solution in TypeScript was this:
/**
* Definition for a binary tree node.
* class TreeNode {
* val: number
* left: TreeNode | null
* right: TreeNode | null
* constructor(val?: number, left?: TreeNode | null, right?: TreeNode | null) {
* this.val = (val === undefined ? 0 : val)
* this.left = (left === undefined ? null : left)
* this.right = (right === undefined ? null : right)
* }
* }
*/
function lowestCommonAncestor(root: TreeNode | null, p: TreeNode | null, q: TreeNode | null): TreeNode | null {
if (
root.val === p.val ||
root.val === q.val ||
(p.val < root.val && q.val > root.val) ||
(p.val > root.val && q.val < root.val)
) {
return root;
}
if (p.val > root.val && q.val > root.val) {
return lowestCommonAncestor(root.right, p, q);
}
if (p.val < root.val && q.val < root.val) {
return lowestCommonAncestor(root.left, p, q);
}
}
We're using (yet again) recursion. If the values of p
and q
are greater than root
, we pass root.right
as root
to our function, otherwise, we pass root.left
.
The base cases are the ones mentioned above. It looks a bit confusing, so let's look at it closely.
This one:
(p.val < root.val && q.val > root.val)
And this one:
(p.val > root.val && q.val < root.val)
check whether p
and q
are in different subtrees — that is, when a split happens. In that case, root
is their lowest common ancestor. If one of them is true, we need to return root
.
Other conditions are when root.val === p.val
or root.val === q.val
. In these cases, either p
or q
is the same as the root
, which means that it is the lowest common ancestor, so we can return root
as well.
Time and space complexity
Both the time and space complexity will be —where is the height of the tree. We touch one node at each level as we go (hence the time complexity). And, because of the recursion, we create a new stack frame for each function call, so the additional space is proportionate to the height of the tree.
Note |
---|
Since this is a BST, and we're halving the search space as we go, the time complexity can also be said to be . |
Non-recursive approach
We can do better for the space complexity, and not use recursion at all — like this:
/**
* Definition for a binary tree node.
* class TreeNode {
* val: number
* left: TreeNode | null
* right: TreeNode | null
* constructor(val?: number, left?: TreeNode | null, right?: TreeNode | null) {
* this.val = (val === undefined ? 0 : val)
* this.left = (left === undefined ? null : left)
* this.right = (right === undefined ? null : right)
* }
* }
*/
function lowestCommonAncestor(root: TreeNode | null, p: TreeNode | null, q: TreeNode | null): TreeNode | null {
let currentNode = root;
while (currentNode !== null) {
if (p.val > currentNode.val && q.val > currentNode.val) {
currentNode = currentNode.right;
} else if (p.val < currentNode.val && q.val < currentNode.val) {
currentNode = currentNode.left;
// One of them is larger and one of them is smaller than
// the currentNode (i.e., a split happened)
} else {
return currentNode;
}
}
}
This version is perhaps more readable and cleaner than the first one. When both p
and q
have greater values than currentNode
(which is initially root
), we go to the right subtree, otherwise if their values are less, we go to the left subtree. In all the other cases (the ones we've looked at in the recursive version), we just return currentNode
.
Time and space complexity
The time complexity is again where is the height, for the same reason that we touch each node at every level. However, the space complexity is as we don't need additional space.
The next problem is a fun and essential one, Binary Tree Level Order Traversal. Until then, happy coding.
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