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C

Official tag for the C programming language.

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Contract-Fed Scheduler Rails for the TD2 SDL Port

Contract-Fed Scheduler Rails for the TD2 SDL Port

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2 min read
From seeded state to scheduler rails in the TD2 SDL port

From seeded state to scheduler rails in the TD2 SDL port

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2 min read
Adding a Zelda3-style compare lane to the TD2 port

Adding a Zelda3-style compare lane to the TD2 port

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1 min read
Sweeping late-gameplay BG3 cutoffs in the TD2 SDL port

Sweeping late-gameplay BG3 cutoffs in the TD2 SDL port

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2 min read
Stack vs malloc: real-world benchmark shows 2–6x difference

Stack vs malloc: real-world benchmark shows 2–6x difference

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1 min read
Adding Scripted Input Mutation to the TD2 SDL Runtime

Adding Scripted Input Mutation to the TD2 SDL Runtime

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Address Space and Process Control Block(PCB)

Address Space and Process Control Block(PCB)

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1 min read
First exact native PPU checkpoint for the TD2 port

First exact native PPU checkpoint for the TD2 port

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1 min read
Implementing malloc() and free() — memory alignment

Implementing malloc() and free() — memory alignment

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3 min read
I open-sourced a GStreamer plugin suite for KLV metadata workflows

I open-sourced a GStreamer plugin suite for KLV metadata workflows

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fork() and exec(): The Weird and Elegant Idea Behind Unix Process Creation

fork() and exec(): The Weird and Elegant Idea Behind Unix Process Creation

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4 min read
Why Array Indexes Start at 0: Consistent Behavior Across Integer and String Arrays Explained

Why Array Indexes Start at 0: Consistent Behavior Across Integer and String Arrays Explained

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10 min read
I built a graphical OS where buttons execute binary code in memory

I built a graphical OS where buttons execute binary code in memory

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I built a programming language in C

I built a programming language in C

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Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics

Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics

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