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The art was already there, and nothing was drawing it

The art was already there, and nothing was drawing it

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4 min read
Feasibility of 10-Month Game Development: Addressing Limited Experience, Resources, and Time Constraints

Feasibility of 10-Month Game Development: Addressing Limited Experience, Resources, and Time Constraints

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6 min read
3 Pixel Tile Packs for 2D Games — 16 16, 8-Color, Drop-In Ready

3 Pixel Tile Packs for 2D Games — 16 16, 8-Color, Drop-In Ready

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3 min read
Simulating 30 Million microbes in Browser

Simulating 30 Million microbes in Browser

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4 min read
Documenting GTA 6 characters and regions without leaks

Documenting GTA 6 characters and regions without leaks

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1 min read
Tickwise in Unity

Tickwise in Unity

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1 min read
Building a Stat Comparator That Refuses Invalid Deltas

Building a Stat Comparator That Refuses Invalid Deltas

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4 min read
I didn't want to build one game, so I built a whole portal, and the pixel-art pipeline to feed it

I didn't want to build one game, so I built a whole portal, and the pixel-art pipeline to feed it

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3 min read
Five Browser Games, Zero Dependencies: What Building a Game Center in Vanilla JS Actually Taught Me

Five Browser Games, Zero Dependencies: What Building a Game Center in Vanilla JS Actually Taught Me

Comments 2
7 min read
The penny invariant: correctness guarantees in a game that teaches a child about money

The penny invariant: correctness guarantees in a game that teaches a child about money

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8 min read
Object Highlighting in Unreal Engine 5: The Complete Developer Guide

Object Highlighting in Unreal Engine 5: The Complete Developer Guide

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3 min read
I built a free Tile Placement app like correspondence chess

I built a free Tile Placement app like correspondence chess

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1 min read
Animating a character that has no animation frames

Animating a character that has no animation frames

Comments 1
4 min read
Material vs locked: the rule that lets 2048 and Sudoku share a board

Material vs locked: the rule that lets 2048 and Sudoku share a board

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Comments 5
5 min read
A Map Is Not an Answer: Making Massive Game Worlds Searchable

A Map Is Not an Answer: Making Massive Game Worlds Searchable

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7 min read
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