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What is Griductive and how the puzzles are made

What is Griductive and how the puzzles are made

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7 min read
Why I Couldn’t Stop a Sound in Unreal Engine

Why I Couldn’t Stop a Sound in Unreal Engine

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2 min read
Porting Test Drive II from SNES to PC, Part 24: Tightening the SNES selector domains and the B1F9 handoff window

Porting Test Drive II from SNES to PC, Part 24: Tightening the SNES selector domains and the B1F9 handoff window

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3 min read
觸覺回饋是什麼?讓科技觸摸你的感受

觸覺回饋是什麼?讓科技觸摸你的感受

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2 min read
I Built a Pixel Art Roguelite in Vanilla JS — Here Are 6 Things That Broke (And What I Learned)

I Built a Pixel Art Roguelite in Vanilla JS — Here Are 6 Things That Broke (And What I Learned)

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4 min read
Porting Test Drive II from SNES to PC, Part 20: Closing the 1102..1117 late attract continuation

Porting Test Drive II from SNES to PC, Part 20: Closing the 1102..1117 late attract continuation

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3 min read
Porting Test Drive II from SNES to PC, Part 18: Closing the 1078..1085 ownership block

Porting Test Drive II from SNES to PC, Part 18: Closing the 1078..1085 ownership block

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4 min read
Porting Test Drive II from SNES to PC, Part 11: Closing the 1022..1029 ownership block

Porting Test Drive II from SNES to PC, Part 11: Closing the 1022..1029 ownership block

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4 min read
Porting Test Drive II from SNES to PC, Part 8: Closing the first 998..1005 ownership block

Porting Test Drive II from SNES to PC, Part 8: Closing the first 998..1005 ownership block

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4 min read
Porting Test Drive II from SNES to PC, Part 17: Closing the 1070..1077 ownership block

Porting Test Drive II from SNES to PC, Part 17: Closing the 1070..1077 ownership block

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3 min read
Porting Test Drive II from SNES to PC, Part 16: Closing the 1062..1069 ownership block

Porting Test Drive II from SNES to PC, Part 16: Closing the 1062..1069 ownership block

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3 min read
Porting Test Drive II from SNES to PC, Part 13: Closing the 1038..1045 ownership block

Porting Test Drive II from SNES to PC, Part 13: Closing the 1038..1045 ownership block

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4 min read
From Broken Onboarding to a Playable Loop — Fixing Player Flow, Combat, and HUD in UE5

From Broken Onboarding to a Playable Loop — Fixing Player Flow, Combat, and HUD in UE5

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2 min read
Porting Test Drive II from SNES to PC, Part 15: Closing the 1054..1061 ownership block

Porting Test Drive II from SNES to PC, Part 15: Closing the 1054..1061 ownership block

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3 min read
Porting Test Drive II from SNES to PC, Part 14: Closing the 1046..1053 ownership block

Porting Test Drive II from SNES to PC, Part 14: Closing the 1046..1053 ownership block

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3 min read
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